Merge branch 'victoryscreen'
[ghostsoverboard] / seascene.h
index 7690d57..4673995 100644 (file)
@@ -28,6 +28,8 @@
 #include<QGraphicsItemGroup>
 #include "screenlitkeeper.h"
 #include "level.h"
+#include <QAction>
+#include <QTimer>
 
 class SeaScene : public QGraphicsScene
 {
@@ -41,6 +43,8 @@ signals:
     void pauseOn();
     void pauseOff();
     void vibrationActivated(bool on);
+    void minimizeRequested();
+    void fullscreenRequested();
 
 public slots:
 
@@ -64,7 +68,26 @@ public slots:
 
     void vibrationActivate(bool);
 
-    void menuClicked();
+    void handleScreenTapped();
+
+    void about();
+
+    void restartLevel();
+
+    void nextLevel();
+
+    void restartGame();
+
+    void forcePause();
+
+    void softContinue();
+
+    void createAboutBoxItems();
+
+    void createVictoryItems();
+
+    void setItemPointersNull();
+
 
 
 protected:
@@ -96,13 +119,30 @@ protected:
 
     int menuItemCount_;
 
-    QGraphicsSimpleTextItem * pPausetextItem_;
+    QGraphicsTextItem * pPausetextItem_;
+
+    QGraphicsTextItem * pRestartLevelItem_;
+    QGraphicsTextItem * pRestartGameItem_;
+    QGraphicsTextItem * pSettingsItem_;
+    QGraphicsTextItem * pAboutItem_;
+    QGraphicsTextItem * pQuitItem_;
+    QGraphicsTextItem * pMinimizeItem_;
+
+    QGraphicsTextItem * pVictoryCongratulationsItem_;
+    QGraphicsTextItem * pAboutBoxItem_;
+
+    QList<Level> levelList_;
+
+    int currentLevel_;
+
+
+    QAction* pVibrateAction_;
+
+    QAction* pPauseAction_;
 
-    QGraphicsSimpleTextItem * pRestartLevelItem_;
-    QGraphicsSimpleTextItem * pRestartGameItem_;
-    QGraphicsSimpleTextItem * pSettingsItem_;
-    QGraphicsSimpleTextItem * pAboutItem_;
+    bool pauseForced_;
 
+    QTimer autopauseTimer;
 
 };