Merge branch 'minimizebutton'
[ghostsoverboard] / seaview.cpp
index 4dd3fb9..8b51b88 100644 (file)
 
 #include "seaview.h"
 
+#include <QEvent>
+#include <QTimer>
+
 SeaView::SeaView(QWidget *parent) :
     QGraphicsView(parent)
 {
+
+
+    setWindowTitle("Ghosts Overboard");
+
+    pScene_ = new SeaScene ();
+
+
+    setScene(pScene_);
+
+
+    connect(this,SIGNAL(screenTapped()),pScene_,SLOT(handleScreenTapped()));
+    connect(this,SIGNAL(goingBackgroung()),pScene_,SLOT(forcePause()));
+    connect(this,SIGNAL(goingForeground()),pScene_,SLOT(softContinue()));
+
+    connect(pScene_,SIGNAL(minimizeRequested()),this,SLOT(showNormal()));
+    connect(pScene_,SIGNAL(fullscreenRequested()),this,SLOT(showFullScreen()));
+
+    showFullScreen();
+
+
+
+    //the boundaries of the scene are set to match the size of the view window, which is not
+    //available in the constructor --> timer needed
+    QTimer::singleShot(100,this,SLOT(initializeBoundaries()));
+
+}
+
+void  SeaView::mousePressEvent(QMouseEvent *event)
+{
+
+    QGraphicsView::mousePressEvent(event);
+    emit screenTapped();
+
+
 }
 
-int  SeaView::mousePressEvent(QMouseEvent *event)
+bool SeaView::event(QEvent *event)
 {
-    emit pauseChanged();
+    if (!event)
+        return false;
+
+    switch (event->type())
+    {
+        //pause if app goes to background
+        case QEvent::WindowDeactivate:
+
+            emit goingBackgroung();
+            break;
+
+        //un-pause if app gomes back to foreground unless it was paused before going to background
+        case QEvent::WindowActivate:
+
+            emit goingForeground();
+            break;
+
+        //Just to keep the compiler from complaining...
+        default:
+            break;
+
+     }
+
+
+
+    //pass the event to the ancestor for handling
+    return QGraphicsView::event(event);
+
+ }
+
+
+void SeaView::initializeBoundaries()
+{
+        //the boundaries of the scene are set to match the size of the view window, and
+        //the view is set to show exactly the whole scene area
+
+    //this occasionally gives a tiny scene, so using a fixed size fit for N900/Maemo5 until a fix is found
+
+//    QPoint topleft (0,0);
+//    QSize windowsize = pView_->size();
+//    QRectF rectangle (topleft,windowsize);
+
+    QRectF rectangle(0,0,800,480);
+
+    pScene_->setSceneRect(rectangle);
+    setSceneRect(rectangle);
+
+//     qDebug() << "Initialized boundaries" << rectangle.right() << rectangle.bottom() << pView_->width() << pView_->height();
+
+    pScene_->restartLevel();
 }
+