X-Git-Url: http://git.maemo.org/git/?p=ghostsoverboard;a=blobdiff_plain;f=seascene.cpp;h=c4ad9cdee30bf5c97f223c2fddeefbd94461ac78;hp=339624abea1c85c92851963beb2f4efb777dc2eb;hb=30b8fd45a3a675fb5f34914283f90570fa6a9883;hpb=e472f2321c7870da02c3897e42d35aaae115bdec diff --git a/seascene.cpp b/seascene.cpp index 339624a..c4ad9cd 100644 --- a/seascene.cpp +++ b/seascene.cpp @@ -1,10 +1,39 @@ +/************************************************************************** + Ghosts Overboard - a game for Maemo 5 + + Copyright (C) 2011 Heli Hyvättinen + + This file is part of Ghosts Overboard + + Ghosts Overboard is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation, either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see . + +**************************************************************************/ + #include "seascene.h" -#include "timercontrolledtursas.h" +#include "octopus.h" #include "ship.h" #include #include #include #include +#include +#include +#include +#include +#include +#include +#include const QString ghostImageFilename_ = ":/pix/aave.png"; const QString rockImageFilename_ =":/pix/kari.png"; @@ -14,6 +43,12 @@ const QString octopusImageFilename_= ":/pix/tursas.png"; SeaScene::SeaScene(QObject *parent) : QGraphicsScene(parent) { + + setItemPointersNull(); + + paused_ = false; + screenLitKeeper_.keepScreenLit(true); + //set background QPixmap waves (":/pix/meri.png"); @@ -24,14 +59,94 @@ SeaScene::SeaScene(QObject *parent) : qsrand(QTime::currentTime().msec()+2); //+2 to avoid setting it to 1 + + +//Setup the level list + + QList levelList; + Level level1(5,10); + levelList.append(level1); + Level level2(5,10,2,50); + levelList.append(level2); + Level level3(5,15,2,50); + levelList.append(level3); + Level level4(5,15,4,50); + levelList.append(level4); + Level level5(5,15,5,100); + levelList.append(level5); + + Levelset set ("Original",levelList); + levelset_ = set; + availableLevelsets_.append(set); + + currentLevel_ = 0; + + totalScore_ = 0; + + //Create another set of levels and place it in the available levelsets list + levelList.clear(); + Level set2level1(8,15,4,50); + levelList.append(set2level1); + Level set2level2(8,20,4,50); + levelList.append(set2level2); + Level set2level3(8,20,5,100); + levelList.append(set2level3); + Level set2level4(8,20,6,150); + levelList.append(set2level4); + Level set2level5(8,25,8,200); + levelList.append(set2level5); + + Levelset set2("Difficult",levelList); + availableLevelsets_.append(set2); + + + + connect(this,SIGNAL(allGhostsPicked()),this,SLOT(nextLevel())); + + + pVibrateAction_ = new QAction(tr("Vibration effects"),this); + pVibrateAction_->setCheckable(true); + connect(pVibrateAction_,SIGNAL(toggled(bool)),this,SLOT(vibrationActivate(bool))); + QSettings settings; + pVibrateAction_->setChecked(settings.value("vibration",false).toBool()); + + + pPauseAction_ = new QAction(tr("Pause"),this); + pPauseAction_->setCheckable(true); + connect(pPauseAction_,SIGNAL(toggled(bool)),this,SLOT(pause(bool))); + + + deviceLockPollTimer_.setInterval(20*60); + connect(&deviceLockPollTimer_,SIGNAL(timeout()),this,SLOT(pollDeviceLocked())); + deviceLockPollTimer_.start(); + + + autopauseTimer.setSingleShot(true); + autopauseTimer.setInterval(15*60*1000); + connect(&autopauseTimer,SIGNAL(timeout()),this,SLOT(turnPauseOn())); + + } -void SeaScene::setupMap(int ghosts, int rocks, int octopuses) +void SeaScene::setupMap(int ghosts, int rocks, int octopuses, int octopusSpeed) { //empty the map clear(); + setItemPointersNull(); + + createMenuItems(); + + createAboutBoxItems(); + + createSelectLevelsetFromListItems(); + + createVictoryItems(); + + createLevelCompletedItems(); + + //empty the list of moving items movingItems_.clear(); @@ -44,8 +159,8 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses) int numberOfXTiles = width() / 40; int numberOfYTiles = height() /40; - qDebug() << numberOfXTiles << " slots in x direction"; - qDebug() << numberOfYTiles << " slots in y rirection"; +// qDebug() << numberOfXTiles << " slots in x direction"; +// qDebug() << numberOfYTiles << " slots in y rirection"; for (int i = 0; i < numberOfXTiles; i++ ) { @@ -62,8 +177,6 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses) { QPointF * pPosition = findRandomFreeSlot(); - qDebug() << "Found a place for a rock"; - //If there was no room no point to continue if (pPosition == NULL) break; @@ -85,6 +198,7 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses) //spread the octopuses + QList octopusList; for (int i=0; i < octopuses; i++) { @@ -95,12 +209,15 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses) break; QPixmap octopusPixmap (":/pix/tursas.png"); - TimerControlledTursas * pOctopus = new TimerControlledTursas (octopusPixmap,100); + Octopus * pOctopus = new Octopus(octopusPixmap,octopusSpeed); pOctopus->setData(0,"octopus"); pOctopus->setPos(*pPosition); addItem(pOctopus); pOctopus->startMoving(); movingItems_.append(pOctopus); + connect(this,SIGNAL(pauseOn()),pOctopus,SLOT(stopMoving())); + connect(this,SIGNAL(pauseOff()),pOctopus,SLOT(startMoving())); + octopusList.append(pOctopus); delete pPosition; } @@ -117,17 +234,41 @@ void SeaScene::setupMap(int ghosts, int rocks, int octopuses) return; } - Ship * pShip = new Ship (QPixmap(":/pix/laiva.png")); + QList shipImages; + shipImages.append(QPixmap(":/pix/laiva.png")); + shipImages.append(QPixmap(":/pix/laiva_1aave.png")); + shipImages.append(QPixmap(":/pix/laiva_2aave.png")); + shipImages.append(QPixmap(":/pix/laiva_3aave.png")); + shipImages.append(QPixmap(":/pix/laiva_4aave.png")); + shipImages.append(QPixmap(":/pix/laiva_5aave.png")); + shipImages.append(QPixmap(":/pix/laiva_6aave.png")); + shipImages.append(QPixmap(":/pix/laiva_7aave.png")); + shipImages.append(QPixmap(":/pix/laiva_8aave.png")); + shipImages.append(QPixmap(":/pix/laiva_9aave.png")); + shipImages.append(QPixmap(":/pix/laiva_10aave.png")); + + Ship * pShip = new Ship (shipImages); pShip->setData(0,"ship"); pShip->setPos(*pPosition); addItem(pShip); connect(pShip,SIGNAL(pickingGhost(QGraphicsItem*)),this, SLOT(removeGhost(QGraphicsItem*)) ); connect(pShip,SIGNAL(droppingGhosts(int)),this,SLOT(ghostsDropped(int))); + connect(this,SIGNAL(vibrationActivated(bool)),pShip,SLOT(setVibrationActivate(bool))); pShip->startMoving(); movingItems_.append(pShip); + connect(this,SIGNAL(pauseOn()),pShip,SLOT(stopMoving())); + connect(this,SIGNAL(pauseOff()),pShip,SLOT(startMoving())); + foreach (Octopus* pOctopus, octopusList) + { + connect(pOctopus,SIGNAL(droppingGhosts()),pShip,SLOT(dropAllGhosts())); + } delete pPosition; } +void SeaScene::setupMap(Level level) +{ + setupMap(level.getNumberOfGhosts(),level.getNumberOfRocks(),level.getNumberOfOctopuses(),level.getOctopusSpeed()); +} void SeaScene::spreadGhosts(int ghosts) { @@ -213,7 +354,7 @@ QPointF* SeaScene::findRandomFreeSlot() int index = qrand()%freeTiles_.size(); - qDebug() << index << " index"; +// qDebug() << index << " index"; return new QPointF (freeTiles_.takeAt(index)); } @@ -226,8 +367,8 @@ void SeaScene::removeGhost(QGraphicsItem *pGhost) ghostsLeft_--; if (ghostsLeft_ == 0) { - //here whatever happens when a level is complete / a signal - qDebug() << "All ghosts picked!"; + emit allGhostsPicked(); + // qDebug() << "All ghosts picked!"; } } @@ -237,3 +378,556 @@ void SeaScene::ghostsDropped(int ghosts) spreadGhosts(ghosts); } + +void SeaScene::pause(bool paused) +{ + // qDebug() << "pause pressed " << paused; + if (paused_ == paused) + return; + + paused_ = paused; + + if (paused == false) + { + // qDebug() << "starting to move again"; + emit fullscreenRequested(); + emit pauseOff(); + screenLitKeeper_.keepScreenLit(true); + if (pPausetextItem_) + pPausetextItem_->hide(); + + scoreCounter_.start(); + + autopauseTimer.start(); //Start counting towards autopause + deviceLockPollTimer_.start(); //Start polling whether device is locked + } + + else + { +// qDebug("about to stop movement"); + emit pauseOn(); + screenLitKeeper_.keepScreenLit(false); + if (pPausetextItem_ != NULL) + { +// qDebug() << "about to show the pause text"; + pPausetextItem_->show(); +// qDebug() << "showing pause text"; + } +// else qDebug() << "No pause text available"; + + levelScore_ += scoreCounter_.elapsed(); + + autopauseTimer.stop(); //No need to count toward autopause when already paused + deviceLockPollTimer_.stop(); //No need to check for unlock as no unpause anyway + } +} + +void SeaScene::vibrationActivate(bool on) +{ + emit vibrationActivated(on); +} + +void SeaScene::handleScreenTapped() +{ + + //If the game is going just pause it + if (!paused_) + { + pPauseAction_->setChecked(true); + return; + } + + //If the game is paused and about box is shown, close it and show the pause text and menu again + + if(pAboutBoxItem_) + { + if(pAboutBoxItem_->isVisible()) + { + pAboutBoxItem_->hide(); + pPausetextItem_->show(); + return; + } + } + + //If the game is paused, check if the level completed item is shown + + if (pLevelCompletedItem_) + { + if (pLevelCompletedItem_->isVisible()) + { + pLevelCompletedItem_->hide(); + restartLevel(); //Current level has already been set to the next one before showing the level completed item + pPauseAction_->setChecked(false); //unpause + return; + } + } + + //If the game is paused, check if the victory item is being shown + if(pVictoryCongratulationsItem_) + { + if (pVictoryCongratulationsItem_->isVisibleTo(NULL)) //returns visibility to scene + { + pVictoryCongratulationsItem_->hide(); + restartGame(); + pPauseAction_->setChecked(false); // unpause + return; + } + } + + + //If the game is paused and no victory, check if menu item was selected + + QList items = selectedItems(); + + //if nothing selected resume play + + if (items.isEmpty()) + { + pSelectLevelsetFromListItem_->hide(); + pPauseAction_->setChecked(false); + + return; + + } + + //If something was selected check if it was one of the menu items and act on it + //(Nothing else should be made selectable anyway) + + //Menu functions + + QGraphicsItem* pItem = items.at(0); //Selecting an item brings here, thus only selecting one item should be possible + //... so we can just take the first one + + //Selection is just used to get notice of a menu item being clicked, removed after use + + clearSelection(); + + + //Act upon the selected item + + + if (pItem == pRestartGameItem_) + { +// qDebug() << "game restart requested"; + restartGame(); + pPauseAction_->setChecked(false); //unpause game + + } + + else if (pItem == pRestartLevelItem_) + { +// qDebug() << "Level restart requested"; + restartLevel(); + pPauseAction_->setChecked(false); //unpause game + + } + + else if (pItem == pSettingsItem_) + { + pVibrateAction_->toggle(); + + QSettings settings; + settings.setValue("vibration",pVibrateAction_->isChecked()); + + QString text = pSettingsItem_->toHtml(); + if (pVibrateAction_->isChecked()) + text.replace(" on"," off"); //don't remove spaces or you get vibratioff... + else + text.replace(" off"," on"); + pSettingsItem_->setHtml(text); + } + + else if (pItem == pAboutItem_) + { + about(); + } + + else if(pItem == pMinimizeItem_) + { + emit minimizeRequested(); + } + + else if (pItem == pQuitItem_) + { + qApp->quit(); + } + else if (pItem == pChooseLevelsetItem_) + { + pPausetextItem_->hide(); + pSelectLevelsetFromListItem_->show(); + } + + else + { + foreach (QGraphicsItem* pLevelItem, levelsetItems_) + { + if (pItem == pLevelItem) + { + QVariant variant = pLevelItem->data(0); + + if (variant.canConvert()) + { + levelset_ = variant.value(); + restartGame(); + pPauseAction_->setChecked(false); //unpause game + } + } + } + } + +} + + + +void SeaScene::createMenuItems() +{ + + QFont font; + font.setPixelSize(35); + + + + pPausetextItem_ = new QGraphicsTextItem; + pPausetextItem_->setHtml(" Game paused. Tap to continue."); + pPausetextItem_->setZValue(1000); + pPausetextItem_->setPos(165,50); + addItem(pPausetextItem_); + pPausetextItem_->hide(); + + menuItemCount_ = 0; + + QString menufonthtml = ""; + + pRestartGameItem_ = new QGraphicsTextItem; + pRestartGameItem_->setHtml(tr("Restart
game").prepend(menufonthtml)); + prepareForMenu(pRestartGameItem_); + + pRestartLevelItem_ = new QGraphicsTextItem; + pRestartLevelItem_->setHtml(tr("Restart
level").prepend(menufonthtml)); + prepareForMenu(pRestartLevelItem_); + + pChooseLevelsetItem_ = new QGraphicsTextItem; + pChooseLevelsetItem_->setHtml(tr("Choose
levelset").prepend(menufonthtml)); + prepareForMenu(pChooseLevelsetItem_); + + pSettingsItem_ = new QGraphicsTextItem; + QString vibraText(tr("Turn vibration
effects ")); + QString statusText; + if (pVibrateAction_->isChecked()) + { + statusText = "off"; + } + else + { + statusText = "on"; + } + vibraText.append(statusText); + pSettingsItem_->setHtml(vibraText.prepend(menufonthtml)); + prepareForMenu(pSettingsItem_); + + pAboutItem_ = new QGraphicsTextItem; + pAboutItem_->setHtml(tr("About
game").prepend(menufonthtml)); + prepareForMenu(pAboutItem_); + + pMinimizeItem_ = new QGraphicsTextItem; + pMinimizeItem_->setHtml(tr("Show
status bar").prepend(menufonthtml)); + prepareForMenu(pMinimizeItem_); + + pQuitItem_ = new QGraphicsTextItem; + pQuitItem_->setHtml(tr("Quit
game").prepend(menufonthtml)); + prepareForMenu(pQuitItem_); + +} + +void SeaScene::prepareForMenu(QGraphicsItem * pItem) +{ + + //Menu items have pause text item as their parent and are thus added to scene automatically + //They are also shown and hidden with it, resulting in the menu being visble when the game is paused + //Their coordinates are given relative to the parent. + + int itemsPerRow = 4; + + + pItem->setParentItem(pPausetextItem_); + pItem->setZValue(1000); + pItem->setFlag(QGraphicsItem::ItemIsSelectable); + + int row = menuItemCount_/(itemsPerRow); + pItem->setY(150+row*120); + pItem->setX(((menuItemCount_%(itemsPerRow))*180-125)); + + menuItemCount_++; + + } + + +void SeaScene::about() +{ + pPausetextItem_->hide(); + pAboutBoxItem_->show(); +} + + +void SeaScene::restartLevel() +{ + + levelScore_ = 0; + + setupMap(levelset_.getLevel(currentLevel_)); //getLevel() returns default constructor Level if index is invalid, so no risk of crash + + scoreCounter_.start(); + + vibrationActivate(pVibrateAction_->isChecked()); //Vibration effects are lost without this + // qDebug() << pVibrateAction_->isChecked(); + autopauseTimer.start(); //reset counting towards autopause + + +} + + + +void SeaScene::nextLevel() +{ + + //get score for previous level + levelScore_ += scoreCounter_.elapsed(); + totalScore_ += levelScore_; + int highscore = levelset_.getLevelHighScore(currentLevel_); + + qDebug() << highscore; + + QString scoretext; + + if (levelScore_ >= highscore) + { + scoretext = tr("Your time: %1.%2 s
Best time: %3.%4 s").arg(levelScore_/1000).arg((levelScore_%1000)/100).arg(highscore/1000).arg((highscore%1000)/100); + } + + else //New high score! + + { + scoretext = tr("Your time %1.%2 s is
the new best time!").arg(levelScore_/1000).arg((levelScore_%1000)/100); + levelset_.setLevelHighScore(currentLevel_,levelScore_); + } + + //pause to show the highscore or victory screen + + turnPauseOn(); + pPausetextItem_->hide(); + + + //Go to the next level if available + currentLevel_++; + + if ( currentLevel_ < levelset_.numberOfLevels() ) + { + + pLevelCompletedItem_->setHtml(scoretext); + pLevelCompletedItem_->show(); +// restartLevel(); + } + + else //Victory! + { + int totalHighsore = levelset_.getTotalHighScore(); + if (totalScore_ >= totalHighsore) + { + scoretext.append(tr("
Your total time: %1.%2 s
Best total time:%3.%4 s").arg(totalScore_/1000).arg((totalScore_%1000)/100).arg(totalHighsore/1000).arg((totalHighsore%1000)/100)); + } + else //new total high score + { + scoretext.append(tr("
Your total time %1.%2 s is
the new best time").arg(totalScore_/1000).arg((totalScore_%1000)/100)); + levelset_.setTotalHighScore(totalScore_); + } + + pVictoryScoreItem_->setHtml(scoretext); + pVictoryCongratulationsItem_->show(); + } +} + + +void SeaScene::restartGame() +{ + currentLevel_ = 0; + totalScore_ = 0; + restartLevel(); +} + + +void SeaScene::forcePause() +{ + //Pause without setting the pause action state + pause(true); +} + +void SeaScene::softContinue() +{ + //Continue if not being paused by the user + // Reverts forcePause() + + pause(pPauseAction_->isChecked()); +} + + +void SeaScene::createVictoryItems() +{ + pVictoryCongratulationsItem_ = new QGraphicsTextItem; + pVictoryCongratulationsItem_->setHtml(" Victory!"); + pVictoryCongratulationsItem_->hide(); + pVictoryCongratulationsItem_->setPos(315,30); + pVictoryCongratulationsItem_->setZValue(1000); + addItem(pVictoryCongratulationsItem_); + + + //coordinates are relative to the parent + + QGraphicsTextItem * pTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_); + pTextItem->setHtml(" Congratulations!"); + pTextItem->setPos(-50,80); + pTextItem->setZValue(1000); + + QGraphicsTextItem * pMiddleTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_); + pMiddleTextItem->setHtml(" You have saved all the ghosts."); + pMiddleTextItem->setPos(-145,120); + pMiddleTextItem->setZValue(1000); + + + pVictoryScoreItem_ = new QGraphicsTextItem(pVictoryCongratulationsItem_); + pVictoryScoreItem_->setPos(-50,180); + pMiddleTextItem->setZValue(1000); + //Text is set at usetime! + + QGraphicsTextItem * pLowestTextItem = new QGraphicsTextItem(pVictoryCongratulationsItem_); + pLowestTextItem->setHtml(" Tap to play again"); + pLowestTextItem->setPos(-50,360); + pLowestTextItem->setZValue(1000); +} + +void SeaScene::createAboutBoxItems() +{ + pAboutBoxItem_ = new QGraphicsTextItem; + addItem(pAboutBoxItem_); + pAboutBoxItem_->setPos(25,50); + pAboutBoxItem_->setZValue(1000); + pAboutBoxItem_->hide(); + + pAboutBoxItem_->setHtml(tr("" + "%1
Version %2" + "

Copyright 2011 Heli Hyvättinen" + "

License: General Public License v2" + "

Web: http://ghostsoverboard.garage.maemo.org/
" + "Bug Reports:
https://bugs.maemo.org/" + "enter_bug.cgi?product=Ghosts%20Overboard" + ).arg(QApplication::applicationName(),QApplication::applicationVersion())); + +} + +void SeaScene::setItemPointersNull() +{ + pPausetextItem_ = NULL; + pRestartLevelItem_ = NULL; + pRestartGameItem_ = NULL; + pSettingsItem_ = NULL; + pAboutItem_ = NULL; + pQuitItem_ = NULL ; + pMinimizeItem_ = NULL; + pChooseLevelsetItem_ = NULL; + + pAboutBoxItem_ = NULL; + pVictoryCongratulationsItem_ = NULL; + pLevelCompletedItem_ = NULL; + pVictoryCongratulationsItem_ = NULL; + pVictoryScoreItem_ = NULL; + + +} + +void SeaScene::turnPauseOn() +{ + pPauseAction_->setChecked(true); +} + +void SeaScene::handleDeviceLocked(bool isLocked) +{ + //pauses if locked but does not unpause if unlocked + if(isLocked) + { + pPauseAction_->setChecked(true); + } +} + +void SeaScene::pollDeviceLocked() +{ + + bool locked = deviceInfo_.isDeviceLocked(); + + if (locked) + { + if (!alreadyLocked_) + { + pPauseAction_->setChecked(true); + alreadyLocked_ = true; + } + + else + { + alreadyLocked_ = false; + } + } +} + +void SeaScene::createLevelCompletedItems() +{ + pLevelCompletedItem_ = new QGraphicsTextItem; + addItem(pLevelCompletedItem_); + pLevelCompletedItem_->setPos(240,100); + pLevelCompletedItem_->setZValue(1000); + pLevelCompletedItem_->hide(); + //The text is set at usetime + + QGraphicsTextItem * pTapForNextLevelItem = new QGraphicsTextItem(pLevelCompletedItem_); + pTapForNextLevelItem->setPos(-60,100); + pTapForNextLevelItem->setZValue(1000); + pTapForNextLevelItem->setHtml("Tap to start the next level"); + +} +void SeaScene::createSelectLevelsetFromListItems() +{ + if (availableLevelsets_.isEmpty()) //Something is badly wrong in code if this is true... + return; + + + pSelectLevelsetFromListItem_ = new QGraphicsTextItem; + addItem(pSelectLevelsetFromListItem_); + pSelectLevelsetFromListItem_->setPos(260,60); + pSelectLevelsetFromListItem_->setZValue(1000); + pSelectLevelsetFromListItem_->hide(); + + QString fontstring (""); + + pSelectLevelsetFromListItem_->setHtml(tr("Choose a levelset").prepend(fontstring)); + + int yPos = 100; + + levelsetItems_.clear(); + + + foreach (Levelset set, availableLevelsets_) + { + QGraphicsTextItem * pItem = new QGraphicsTextItem(pSelectLevelsetFromListItem_); + QString text (fontstring); + if (levelset_.getName() == set.getName()) + text.append(""); + text.append(set.getName()); + pItem->setHtml(text); + pItem->setPos(65,yPos); + yPos+=80; + pItem->setZValue(1000); + pItem->setFlag(QGraphicsItem::ItemIsSelectable); + pItem->setData(0,QVariant::fromValue(set)); + levelsetItems_.append(pItem); + + } + + }