{
QApplication a(argc, argv);
a.setApplicationName("Ghosts Overboard");
+ a.setOrganizationName("Ghosts Overboard");
a.setApplicationVersion("0.2.1");
a.setWindowIcon(QIcon(":/pix/laiva_3aave.png"));
SeaView w;
#include <QPushButton>
#include <QLabel>
#include <QVBoxLayout>
+#include <QSettings>
const QString ghostImageFilename_ = ":/pix/aave.png";
const QString rockImageFilename_ =":/pix/kari.png";
pVibrateAction_ = new QAction(tr("Vibration effects"),this);
pVibrateAction_->setCheckable(true);
connect(pVibrateAction_,SIGNAL(toggled(bool)),this,SLOT(vibrationActivate(bool)));
+ QSettings settings;
+ pVibrateAction_->setChecked(settings.value("vibration",false).toBool());
pPauseAction_ = new QAction(tr("Pause"),this);
else if (pItem == pSettingsItem_)
{
//Temporary code for settings, likely to be turned into a QML dialog
+ QSettings settings;
QMessageBox::StandardButton buttonpressed = QMessageBox::question(NULL,"Settings","Do you wish to have vibration effects enabled?", QMessageBox::Yes | QMessageBox::No);
if (buttonpressed == QMessageBox::Yes)
+ {
pVibrateAction_->setChecked(true);
+ settings.setValue("vibration",true);
+ }
if (buttonpressed == QMessageBox::No)
+ {
pVibrateAction_->setChecked(false);
+ settings.setValue("vibration",false);
+ }
}
else if (pItem == pAboutItem_)