void setGscom(gscom *comm);
void freeMemory(int position);
int currentplaying();
- bool setCurrentPlaying(int position);
+ void setCurrentPlaying(int position);
bool bReady(int b);
int findFirstNotPlayed();
void beginDownload(int position);
+ bool existAt(int position);
signals:
void downloadProgress(int position, qint64 d, qint64 t);
void bufferReady(int position);
void sFailure(int position,failType);
void downloadComplete(int position);
- void freeze();
- void unfreeze();
+ void freeze(bool);
public slots:
private slots:
void downloadDone(int position);
void skeyFound();
void setBufferRdy(int b);
+ void getNError(QNetworkReply::NetworkError);
private: