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save game query on exit if game is incomplete
[impuzzle]
/
src
/
gameview.h
diff --git
a/src/gameview.h
b/src/gameview.h
index
60af555
..
4656cde
100644
(file)
--- a/
src/gameview.h
+++ b/
src/gameview.h
@@
-34,15
+34,26
@@
public:
QList<PuzzleItem *> pieces() const;
QPointF emptyPlace();
void setEmptyPlace(const QPointF &place);
QList<PuzzleItem *> pieces() const;
QPointF emptyPlace();
void setEmptyPlace(const QPointF &place);
- bool areAllPiecesOk() const;
+ bool areAllPiecesOk();
void setMovingPieces();
public slots:
void setMovingPieces();
public slots:
- void setPieces(const QList<PuzzleItem *> pieces);
+ void setPieces(const QList<PuzzleItem *> pieces, bool shuffle = true);
void shufflePieces();
void shufflePieces();
+ bool restoreGame();
+ void saveGame();
+
+private slots:
+ void shuffleAnimationFinished();
+
+signals:
+ void gameWon();
+ void gameRestored();
private:
GameView(QWidget *parent = 0);
private:
GameView(QWidget *parent = 0);
+ int correctPlaces() const;
+ QList<int> movingPlaces() const;
static GameView *instance_;
QGraphicsScene *scene_;
static GameView *instance_;
QGraphicsScene *scene_;