New initial view and adding about dialog
[impuzzle] / src / mainwindow.cpp
index f9bc5ee..fea49c2 100644 (file)
 #include "gameview.h"
 #include "settings.h"
 #include "settingsdialog.h"
+#include "aboutdialog.h"
+#include "puzzleitem.h"
 
 #include <QAction>
 #include <QMenu>
 #include <QMenuBar>
 
+#include <QDebug>
+
 #include "imageimporter.h"
 
+MainWindow *MainWindow::instance_ = 0;
+
 MainWindow::MainWindow(QWidget *parent) :
         QMainWindow(parent)
 {
@@ -39,6 +45,16 @@ MainWindow::MainWindow(QWidget *parent) :
     setWindowTitle(tr("ImPuzzle"));
 
     connect(GameView::instance(), SIGNAL(gameWon()), this, SLOT(gameEnded()));
+    connect(GameView::instance(), SIGNAL(gameRestored()), this, SLOT(enableSaving()));
+}
+
+MainWindow *MainWindow::instance()
+{
+    if(!instance_) {
+        instance_ = new MainWindow;
+    }
+
+    return instance_;
 }
 
 void MainWindow::createMenu()
@@ -46,6 +62,7 @@ void MainWindow::createMenu()
     menu_ = menuBar()->addMenu("");
     menu_->addAction(newGameAction_);
     menu_->addAction(saveAction_);
+    menu_->addAction(aboutAction_);
     menu_->addAction(importAction_);
 }
 
@@ -58,10 +75,10 @@ void MainWindow::createActions()
     connect(importAction_, SIGNAL(triggered()), this, SLOT(importClicked()));
     importAction_->setDisabled(true);
 
-    settingsAction_ = new QAction(tr("Settings"), this);
-    connect(settingsAction_, SIGNAL(triggered()), this, SLOT(settingsClicked()));
+    aboutAction_ = new QAction(tr("About ImPuzzle"), this);
+    connect(aboutAction_, SIGNAL(triggered()), this, SLOT(aboutClicked()));
 
-    saveAction_ = new QAction(tr("Save game"), this);
+    saveAction_ = new QAction(tr("Save and quit"), this);
     connect(saveAction_, SIGNAL(triggered()), GameView::instance(), SLOT(saveGame()));
     saveAction_->setDisabled(true);
 }
@@ -73,22 +90,30 @@ void MainWindow::importClicked()
 
 void MainWindow::newGameClicked()
 {
-    //SettingsDialog dialog(this);
-    //dialog.exec();
     settingsDialog_->exec();
 
     GameView::instance()->setPieces(ImageImporter::instance()->newPieces(Settings::instance()->image(), Settings::instance()->pieceCount()));
-    saveAction_->setEnabled(true);
+    enableSaving();
 }
 
-void MainWindow::settingsClicked()
+void MainWindow::aboutClicked()
 {
-
+    AboutDialog *dialog = new AboutDialog(this);
+    dialog->exec();
+    dialog->deleteLater();
 }
 
 void MainWindow::gameEnded()
 {
     if(saveAction_->isEnabled()) {
         saveAction_->setDisabled(true);
+        PuzzleItem::resetMoveCount();
+    }
+}
+
+void MainWindow::enableSaving()
+{
+    if(!saveAction_->isEnabled()) {
+        saveAction_->setEnabled(true);
     }
 }