connect(imageCombo_, SIGNAL(currentIndexChanged(QString)), this, SLOT(imageSelectionChanged(QString)));
}
+int SettingsDialog::exec()
+{
+ // Making sure that a random image is picked when starting a new game after the first game (fix me)
+ if(imageCombo_->currentText() == RANDOM_IMAGE_TXT) {
+ imageSelectionChanged(RANDOM_IMAGE_TXT);
+ }
+
+ return QDialog::exec();
+}
+
void SettingsDialog::difficultySelectionChanged(bool value)
{
if(value) {