1 // Copyright (C) 2003, 2004, 2005 Ulf Lorenz
2 // Copyright (C) 2004 Andrea Paternesi
3 // Copyright (C) 2007, 2008, 2009 Ben Asselstine
4 // Copyright (C) 2008 Ole Laursen
6 // This program is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 3 of the License, or
9 // (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU Library General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
21 #ifndef QUEST_KILL_HERO_H
22 #define QUEST_KILL_HERO_H
24 #include <sigc++/trackable.h>
29 #include "playerlist.h"
32 //! A Quest to kill another Player's Hero.
34 * A hero that receives this quest has to kill a particular Hero. The Quest
35 * is completed when this happens, or the quest is expired if enemy Hero dies.
37 class QuestKillHero : public Quest, public sigc::trackable
41 //! Default constructor.
43 * Make a new kill-hero quest.
45 * @param q_mgr The quests manager to associate this quest with.
46 * @param hero The Id of the Hero who is responsible for the quest.
48 QuestKillHero(QuestsManager& q_mgr, guint32 hero);
50 //! Loading constructor.
52 * @param q_mgr The quests manager to associate this quest with.
53 * @param helper The opened saved-game file to load this quest from.
55 QuestKillHero(QuestsManager& q_mgr, XML_Helper* helper);
57 // Construct from remote action.
58 QuestKillHero(QuestsManager& q_mgr, guint32 hero, guint32 victim);
63 //! Return a description of how well the quest to kill a hero is going.
64 std::string getProgress() const;
66 //! Return a queue of strings to show when the quest is compeleted.
67 void getSuccessMsg(std::queue<std::string>& msgs) const;
69 //! Return a queue of strings to show when the quest has expired.
70 void getExpiredMsg(std::queue<std::string>& msgs) const;
72 //! Returns the Id of the hunted hero object.
73 guint32 getVictim() const {return d_victim;}
76 // Methods that operate on the class data and do not modify the class.
78 //! Saves the kill-hero quest data to an opened saved-game file.
79 bool save(XML_Helper* helper) const;
82 // Methods that need to be implemented from the superclass.
84 //! Callback for when an Army object is killed.
86 * This method is used to check when the Hero responsible for the
87 * quest kills the Hero that is the target of this quest.
89 * @param army A pointer to the Army object that has been
91 * @param heroIsCulprit Whether or not the Hero object responsible for
92 * this Quest was involved with the killing of
93 * the given Army object.
95 void armyDied(Army *a, bool heroIsCulprit);
97 //! Callback for when a City is defeated.
99 * @note This method is not used.
101 void cityAction(City *c, CityDefeatedAction action,
102 bool heroIsCulprit, int gold);
107 //! Returns whether or not this quest is impossible.
109 * Checks to see if any Players have a Hero to target.
111 * @param heroId The Id of the Hero responsible for the kill-hero
114 * @return Whether or not the quest is possible.
116 static bool isFeasible(guint32 heroId);
120 //! Generate a description of the Quest.
121 void initDescription();
123 //! Choose a hero to be killed.
125 * @return A pointer to the Hero object to be the target for this
128 static Hero* chooseToKill();
130 //! The Id of the Hero object to be hunted and killed.