1 // Copyright (C) 2009 Ben Asselstine
3 // This program is free software; you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation; either version 3 of the License, or
6 // (at your option) any later version.
8 // This program is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 // GNU Library General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
19 #include "rewardlist.h"
26 Rewardlist::iterator iter = Rewardlist::getInstance()->begin();
27 for (;iter != Rewardlist::getInstance()->end(); iter++)
29 if ((*iter)->getType() == Reward::ITEM)
31 // we don't want items here, but we do want locations
32 // of items, within hidden ruins.
36 //this covers, the one-time rewards of items and maps
37 //but now we put in gold too
38 push_back(new Reward_Gold(500 + rand() % 1000));