1 // Copyright (C) 2007 Ole Laursen
2 // Copyright (C) 2007, 2008, 2009 Ben Asselstine
4 // This program is free software; you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation; either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU Library General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program; if not, write to the Free Software
16 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
22 #include <sigc++/functors/mem_fun.h>
24 #include "hero-levels-dialog.h"
26 #include "glade-helpers.h"
27 #include "image-helpers.h"
28 #include "ucompose.hpp"
30 #include "playerlist.h"
33 #include "armysetlist.h"
36 #include "GraphicsCache.h"
38 void HeroLevelsDialog::init(Player *theplayer)
42 Glib::RefPtr<Gtk::Builder> xml
43 = Gtk::Builder::create_from_file(get_glade_path()
44 + "/hero-levels-dialog.ui");
46 xml->get_widget("dialog", dialog);
48 window_closed.connect(sigc::mem_fun(dialog, &Gtk::Dialog::hide));
50 heroes_list = Gtk::ListStore::create(heroes_columns);
51 xml->get_widget("treeview", heroes_treeview);
52 heroes_treeview->set_model(heroes_list);
53 heroes_treeview->append_column("", heroes_columns.image);
54 heroes_treeview->append_column(_("Hero"), heroes_columns.name);
55 heroes_treeview->append_column(_("Level"), heroes_columns.level);
56 heroes_treeview->append_column(_("Exp"), heroes_columns.exp);
57 heroes_treeview->append_column(_("Needs"), heroes_columns.needs);
58 heroes_treeview->append_column(_("Str"), heroes_columns.str);
59 heroes_treeview->append_column(_("Move"), heroes_columns.move);
60 heroes_treeview->set_headers_visible(true);
63 HeroLevelsDialog::HeroLevelsDialog(std::list<Hero*> heroes)
65 init ((*heroes.front()).getOwner());
67 for (std::list<Hero*>::iterator it = heroes.begin(); it != heroes.end(); it++)
71 HeroLevelsDialog::HeroLevelsDialog(Player *theplayer)
75 std::list<Hero*> heroes = theplayer->getHeroes();
76 for (std::list<Hero*>::iterator it = heroes.begin(); it != heroes.end(); it++)
80 HeroLevelsDialog::~HeroLevelsDialog()
84 void HeroLevelsDialog::set_parent_window(Gtk::Window &parent)
86 dialog->set_transient_for(parent);
87 //dialog->set_position(Gtk::WIN_POS_CENTER_ON_PARENT);
90 void HeroLevelsDialog::hide()
95 void HeroLevelsDialog::run()
97 static int width = -1;
98 static int height = -1;
100 if (width != -1 && height != -1)
101 dialog->set_default_size(width, height);
106 dialog->get_size(width, height);
110 void HeroLevelsDialog::addHero(Hero *h)
112 GraphicsCache *gc = GraphicsCache::getInstance();
113 Gtk::TreeIter i = heroes_list->append();
114 (*i)[heroes_columns.name] = h->getName();
115 (*i)[heroes_columns.image] = gc->getArmyPic(player->getArmyset(),
116 h->getTypeId(), player, NULL)->to_pixbuf();
117 (*i)[heroes_columns.level] = String::ucompose(_("%1"), h->getLevel());
118 (*i)[heroes_columns.exp] = (guint32)h->getXP();
119 (*i)[heroes_columns.needs] = (guint32)h->getXpNeededForNextLevel();
120 (*i)[heroes_columns.str] = h->getStat(Army::STRENGTH, true);
121 (*i)[heroes_columns.move] = h->getStat(Army::MOVES, true);