1 // Copyright (C) 2009 Ben Asselstine
3 // This program is free software; you can redistribute it and/or modify
4 // it under the terms of the GNU General Public License as published by
5 // the Free Software Foundation; either version 3 of the License, or
6 // (at your option) any later version.
8 // This program is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 // GNU Library General Public License for more details.
13 // You should have received a copy of the GNU General Public License
14 // along with this program; if not, write to the Free Software
15 // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
21 #include <sigc++/signal.h>
23 #include "overviewmap.h"
24 #include "input-events.h"
28 //! Draw a miniature map graphic with an indication of where a Hero is.
30 * This is a map where you can highlight a city with a hero icon. This
31 * draws the shields for City objects and the icon for the Hero.
33 * @note This is used to show a map when a Hero initially emerges from a City.
35 class HeroesMap : public OverviewMap
38 //! Default constructor. Make a new HeroesMap.
40 * @param city The city where the Hero has emerged.
42 HeroesMap(std::list<Hero*> heroes);
44 //! Realize the mouse click.
45 void mouse_button_event(MouseButtonEvent e);
47 //! Return the currently selected/active hero.
48 Hero *getSelectedHero() {return active_hero;};
49 void setSelectedHero(Hero *h) {active_hero = h;};
51 //! Emitted when the map graphic has been altered.
53 * Classes that use HeroesMap must catch this signal to display the map.
55 sigc::signal<void, Glib::RefPtr<Gdk::Pixmap> > map_changed;
57 //! Emitted when a hero is clicked on.
58 sigc::signal<void, Hero* > hero_selected;
61 //! The heroes to show on the map.
62 std::list<Hero*> heroes;
65 //! Draw the Hero icons onto the miniature map graphic.
67 * This draws the shields for each city as well as the icon to indicate
68 * that a Hero is there.
70 * This method is automatically called by the HeroesMap::draw method.
72 virtual void after_draw();
74 //! draw the given hero on the map, in white (Active ==true) or black.
75 void draw_hero(Hero *hero, bool active);