scp lordsawar-0.1.7.tar.gz benasselstine@dl.sv.nongnu.org:/releases/lordsawar/ fight bug: armies fight out of order somehow sighting 1: properties: 8 attackers fighting with 13 defenders both have heroes both have special units defender has 2 heroes attacker has 1 hero error happened on attacker sighting 2: 8 attackers fighting with 7 defenders both have heroes both have special units defender has 3 heroes attacker has 2 heroes attacked from water heroes had same id. this was fixed. check to see what happens when i pass a larger attacker/defender list of stacks to fight. it only seems to use 1! --- moving the ai maybe* methods into realplayer, so that the smart ai player can use them maybe they belong in AI_Allocate the danger stuff looks redundant -- ai_smart could have a scoreArmyType method as an input parameter so that it could have a different personalities needs to be used for what to buy and what to produce when next to an enemy city, just attack it calculate to city should be different for enemy cities friendly should go to the free spot that we can merge with while enemy should go to the nearest corner bug: showing neutral battles *Again* favour cheaper army units for production when we don't have much money upload to dl.sv.gnu.org. cd /releases/lordsawar ---