+// Copyright (C) 2000, 2001, 2003 Michael Bartl
+// Copyright (C) 2000, 2001, 2002, 2004, 2005 Ulf Lorenz
+// Copyright (C) 2006 Andrea Paternesi
+// Copyright (C) 2006, 2007, 2008 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+#ifndef LOCATION_H
+#define LOCATION_H
+
+#include "UniquelyIdentified.h"
+#include <string>
+#include "vector.h"
+#include "stack.h"
+#include "LocationBox.h"
+#include "rectangle.h"
+
+class Player;
+class Location;
+class UniquelyIdentified;
+
+//! A feature constructed on the game map.
+/**
+ * A Location is a map feature with a location, and a size.
+ * City, Ruin, Temple, Signpost and more classes are derived from Location.
+ */
+class Location : public UniquelyIdentified, public LocationBox
+{
+ public:
+ //! Default constructor.
+ /**
+ * @param pos The top-right corner of the feature is located at this
+ * position on the game map.
+ * @param size The number of tiles wide and high the feature is.
+ */
+ Location(Vector<int> pos, guint32 size = 1);
+
+ //! Copy constructor.
+ Location(const Location&);
+
+ //! Alternative copying constructor to change the position of the object.
+ Location(const Location&, Vector<int> pos);
+
+ //! Loading constructor.
+ /**
+ * Load the location from an opened saved-game file.
+ *
+ * @param helper The opened saved-game file to read the location from.
+ * @param size The size of the feature. This value is not read in
+ * from the saved-game file.
+ */
+ Location(XML_Helper* helper, guint32 size = 1);
+
+ //! Destructor.
+ ~Location();
+};
+
+#endif