+// Copyright (C) 2007, 2008 Ben Asselstine
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU Library General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+// 02110-1301, USA.
+
+#ifndef TILESTYLESET_H
+#define TILESTYLESET_H
+
+#include <string>
+#include <vector>
+#include <gtkmm.h>
+#include <sigc++/trackable.h>
+
+#include "tilestyle.h"
+
+class XML_Helper;
+
+/**
+ * TileStyleSet is an array of tilestyles (the look of terrain tile objects).
+ * All of the TileStyles describe one of the many looks of a particular kind
+ * of Tile. e.g. `Forest'.
+ * Every TileStyleSet belongs to a Tile.
+ * The TileStyleSet images are located in on disk in the Tileset's directory.
+ */
+//! This class manages a set of TileStyle objects.
+class TileStyleSet : public sigc::trackable, public std::vector<TileStyle*>
+{
+ public:
+
+ //! The xml tag of this object in a tileset configuration file.
+ static std::string d_tag;
+
+ //! The default constructor.
+ TileStyleSet();
+
+ //! The loading constuctor loads the TileStyleSet from the config file.
+ /**
+ * Read the tileset.tile.tilestyleset XML entities in the tileset
+ * configuration file.
+ *
+ * @param helper The opened tileset configuration file.
+ */
+ TileStyleSet(XML_Helper* helper);
+
+ //! Destructor.
+ ~TileStyleSet();
+
+
+ // Get Methods
+
+ //! Get the name of this tilestyleset.
+ /**
+ * Returns the text loaded from a tileset.tile.tilestyles.d_name
+ * XML entity of the tileset configuration flie.
+ * This name refers to the filename that holds the imagery for this
+ * tilestyleset. It is a basename of the filename. It doesn't
+ * contain any slashes, or an ending file extension. eg. ".png".
+ */
+ std::string getName() const {return d_name;}
+
+ //! Return the subdirectory of this Tilestyleset.
+ std::string getSubDir() const {return d_dir;};
+
+
+ // Set Methods
+
+ //! Set the name of this tilestyleset.
+ void setName(std::string name) {d_name = name;}
+
+ //! Set the subdirectory of where this Tilestyleset resides on disk.
+ void setSubDir(std::string dir) {d_dir = dir;};
+
+
+ //Methods that operate on the class data but do not modify the class.
+
+ //! Save a TileStyleSet to an opened tile configuration file.
+ /**
+ * @param The opened XML tile configuration file.
+ */
+ bool save(XML_Helper *helper) const;
+
+ //! Return a list of all of the tilestyle types in this tilestyleset.
+ void getUniqueTileStyleTypes(std::list<TileStyle::Type> &types) const;
+
+ //! Check to see if this tilestyleset is usable in the game.
+ bool validate() const;
+
+
+ //Methods that operate on the class data and modify the class.
+
+ //! Instantiate the tilestyleset's images from the given file.
+ void instantiateImages(int tilesize, std::string image_filename);
+
+ //! Destroy the images associated with this tilestyleset.
+ void uninstantiateImages();
+
+ private:
+
+ // DATA
+
+ //! The name of the tilestyleset.
+ /**
+ * This is the basename of the image that contains a row of
+ * cells where each cell is tilesize pixels high, and tilesize
+ * pixels wide. Each cell is another image of a tilestyle. There is
+ * one cell per TileStyle in this TileStyleSet.
+ * The tilesize comes from the TileStyleSet::instantiateImages
+ * method.
+ * The name does not contain a path, and does not contain an
+ * extension (e.g. .png). It must refer to a PNG file.
+ */
+ std::string d_name;
+
+ //! The directory of where the image file lives.
+ /**
+ * @param This is a hack used for the tileset editor.
+ */
+ std::string d_dir;
+};
+
+#endif // TILESTYLESET_H
+
+// End of file