X-Git-Url: http://git.maemo.org/git/?p=lordsawar;a=blobdiff_plain;f=src%2Farmymap.h;fp=src%2Farmymap.h;h=6061b7d58d3e0969c513e8b4070e6cc2a841de20;hp=0000000000000000000000000000000000000000;hb=9eda00ff73353c55ecef6f82131166d5d4a85e29;hpb=3d34d4aa85a929f912464f71158396a388274f27 diff --git a/src/armymap.h b/src/armymap.h new file mode 100644 index 0000000..6061b7d --- /dev/null +++ b/src/armymap.h @@ -0,0 +1,56 @@ +// Copyright (C) 2007, 2008, 2009 Ben Asselstine +// +// This program is free software; you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation; either version 3 of the License, or +// (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Library General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA +// 02110-1301, USA. + +#ifndef ARMYMAP_H +#define ARMYMAP_H + +#include + +#include "overviewmap.h" +#include "input-events.h" + +//! Display a miniature map that shows where Stack objects are on the game map. +/** + * This is a map where you can see all the armies in the field. Army units + * in City objects are not shown. + */ +class ArmyMap : public OverviewMap +{ + public: + //! Default constructor. Make a new ArmyMap. + ArmyMap(); + + //! Emitted when the Army units are finished being drawn on the map surface. + /** + * Classes that use ArmyMap must catch this signal to display the map. + */ + sigc::signal > map_changed; + + private: + + //! Draw the City objects and Stack objects onto the miniature map graphic. + /** + * This method is automatically called by the ArmyMap::draw method. + */ + virtual void after_draw(); + + //! Draw just the Stack objects onto the miniature map graphic. + void draw_stacks(); + +}; + +#endif