use hgw_context_compat_destroy_deinit instead of hgw_context_destroy
authorReto Zingg <g.d0b3rm4n@gmail.com>
Sun, 27 Dec 2009 14:39:49 +0000 (16:39 +0200)
committerReto Zingg <g.d0b3rm4n@gmail.com>
Sun, 27 Dec 2009 14:39:49 +0000 (16:39 +0200)
src/play.c

index 79948ee..baa3c56 100644 (file)
@@ -440,9 +440,9 @@ int main(int argc, char **argv) {
     // Main game
     play();
 
-    // hgw_context_compat_destroy_deinit(hgw_context);
+    hgw_context_compat_destroy_deinit(hgw_context);
     // hgw_context_compat_destroy_quit(hgw_context);
-    hgw_context_destroy(hgw_context);
+    // hgw_context_destroy(hgw_context);
 
     return 0;
 }