4 #include <QGraphicsWidget>
5 #include <QGraphicsItem>
14 #define SCROLL_UP 0x11
15 #define SCROLL_RIGHT 0x12
16 #define SCROLL_DOWN 0x13
17 #define SCROLL_LEFT 0x14
19 class Gauge : public QGraphicsWidget
22 Q_PROPERTY(QString name READ name WRITE setName)
23 Q_PROPERTY(QString format READ format WRITE setFormat)
24 Q_PROPERTY(int gaugeStyle READ gaugeStyle WRITE setGaugeStyle)
25 Q_PROPERTY(float value2 READ value2 WRITE setValue2)
26 Q_PROPERTY(float value READ value WRITE setValue)
27 Q_PROPERTY(float low READ low WRITE setLow)
28 Q_PROPERTY(float high READ high WRITE setHigh)
29 Q_PROPERTY(float lowRed READ lowRed WRITE setLowRed)
30 Q_PROPERTY(float highRed READ highRed WRITE setHighRed)
31 Q_PROPERTY(float tickIncrement READ tickIncrement WRITE setTickIncrement)
34 explicit Gauge(QGraphicsItem *parent = 0);
37 virtual void paint(QPainter *painter,const QStyleOptionGraphicsItem *option,
40 QRectF boundingRect() const;
42 QString name() const { return m_name;};
43 void setName(const QString &name_) {m_name=name_;}
44 QString format() const { return m_format;};
45 void setFormat(const QString &name_) {m_format=name_;}
46 void setGaugeStyle(int val_) { m_style=val_;};
47 int gaugeStyle() {return m_style;};
48 void setValue(float val_);
50 void setValue2(float val_) { m_value2=val_;};
51 float value2() {return m_value2;};
52 void setLow(float val_) { m_low=val_;};
53 float low() {return m_low;};
54 void setHigh(float val_) { m_high=val_;};
55 float high() {return m_high;};
56 void setLowRed(float val_) { m_lowred=val_;};
57 float lowRed() {return m_lowred;};
58 void setHighRed(float val_) { m_highred=val_;};
59 float highRed() {return m_highred;};
60 void setTickIncrement(float val_) { m_tickIncrement=val_;};
61 float tickIncrement() {return m_tickIncrement;};
69 int m_tickIncrement; // Tick increment
70 int m_tspc; // Tick spacing
72 float m_value; // primary value,pitch in horizon
73 float m_value2; // Roll in horizon
74 float m_low; // low value to display
75 float m_high; // High value to display
76 float m_lowred; // low red limit
77 float m_lowyellow; // low yellow limit
78 float m_highyellow; // higest yellow limit