/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Components project. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.1 import "." 1.1 Item { id: button // Common Public API property bool checked: false property bool checkable: false property bool pressed: (stateGroup.state == "Pressed" || stateGroup.state == "AutoRepeating") && mouseArea.containsMouse property alias text: label.text property alias iconSource: icon.source property alias font: label.font signal clicked // Symbian specific signals and properties signal platformReleased signal platformPressAndHold // specific API property bool platformInverted: false property bool platformAutoRepeat: true implicitWidth: Math.max(container.contentWidth + 2 * internal.horizontalPadding, privateStyle.buttonSize) implicitHeight: Math.max(container.contentHeight + 2 * internal.verticalPadding, privateStyle.buttonSize) QtObject { id: internal objectName: "internal" property int autoRepeatInterval: 60 property int verticalPadding: (privateStyle.buttonSize - platformStyle.graphicSizeSmall) / 2 property int horizontalPadding: label.text ? platformStyle.paddingLarge : verticalPadding // "pressed" is a transient state, see press() function function modeName() { if (belongsToButtonRow()) return parent.privateModeName(button, 0) else if (!button.enabled) return "disabled" else if (button.checked) return "latched" else return "normal" } function toggleChecked() { if (checkable) checked = !checked } function press() { if (!belongsToButtonGroup()) { if (checkable && checked) privateStyle.play(Android.SensitiveButton) else privateStyle.play(Android.BasicButton) } else if (checkable && !checked) { privateStyle.play(Android.BasicButton) } highlight.source = privateStyle.imagePath(internal.imageName() + "pressed", button.platformInverted) container.scale = 0.95 highlight.opacity = 1 } function release() { container.scale = 1 highlight.opacity = 0 if (tapRepeatTimer.running) tapRepeatTimer.stop() button.platformReleased() } function click() { if ((checkable && checked && !belongsToButtonGroup()) || !checkable) privateStyle.play(Android.BasicButton) internal.toggleChecked() clickedEffect.restart() button.clicked() } function repeat() { if (!checkable) privateStyle.play(Android.SensitiveButton) button.clicked() } // The function imageName() handles fetching correct graphics for the Button. // If the parent of a Button is ButtonRow, segmented-style graphics are used to create a // seamless row of buttons. Otherwise normal Button graphics are utilized. function imageName() { var mirror = button.LayoutMirroring.enabled // To create binding if (belongsToButtonRow()) return parent.privateGraphicsName(button, 0) return "qtg_fr_pushbutton_" } function belongsToButtonGroup() { return button.parent && button.parent.hasOwnProperty("checkedButton") && button.parent.exclusive } function belongsToButtonRow() { return button.parent && button.parent.hasOwnProperty("checkedButton") && button.parent.hasOwnProperty("privateDirection") && button.parent.privateDirection == Qt.Horizontal && button.parent.children.length > 1 } } StateGroup { id: stateGroup states: [ State { name: "Pressed" }, State { name: "AutoRepeating" }, State { name: "Canceled" } ] transitions: [ Transition { to: "Pressed" ScriptAction { script: internal.press() } }, Transition { from: "Pressed" to: "AutoRepeating" ScriptAction { script: tapRepeatTimer.start() } }, Transition { from: "Pressed" to: "" ScriptAction { script: internal.release() } ScriptAction { script: internal.click() } }, Transition { from: "Pressed" to: "Canceled" ScriptAction { script: internal.release() } }, Transition { from: "AutoRepeating" ScriptAction { script: internal.release() } } ] } BorderImage { source: privateStyle.imagePath(internal.imageName() + internal.modeName(), button.platformInverted) border { left: 20; top: 20; right: 20; bottom: 20 } anchors.fill: parent BorderImage { id: highlight border { left: 20; top: 20; right: 20; bottom: 20 } opacity: 0 anchors.fill: parent } } Item { id: container // Having both icon and text simultaneously is unspecified but supported by implementation property int spacing: (icon.height && label.text) ? platformStyle.paddingSmall : 0 property int contentWidth: Math.max(icon.width, label.textWidth) property int contentHeight: icon.height + spacing + label.height width: Math.min(contentWidth, button.width - 2 * internal.horizontalPadding) height: Math.min(contentHeight, button.height - 2 * internal.verticalPadding) clip: true anchors.centerIn: parent Image { id: icon sourceSize.width: platformStyle.graphicSizeSmall sourceSize.height: platformStyle.graphicSizeSmall smooth: true anchors.top: parent.top anchors.horizontalCenter: parent.horizontalCenter } Text { id: label elide: Text.ElideRight property int textWidth: text ? privateStyle.textWidth(text, font) : 0 anchors { top: icon.bottom topMargin: parent.spacing left: parent.left right: parent.right } height: text ? privateStyle.fontHeight(font) : 0 horizontalAlignment: Text.AlignHCenter verticalAlignment: Text.AlignVCenter font { family: platformStyle.fontFamilyRegular; pixelSize: platformStyle.fontSizeLarge } color: { if (!button.enabled) return button.platformInverted ? platformStyle.colorDisabledLightInverted : platformStyle.colorDisabledLight else if (button.pressed) return button.platformInverted ? platformStyle.colorPressedInverted : platformStyle.colorPressed else if (button.checked) return button.platformInverted ? platformStyle.colorLatchedInverted : platformStyle.colorLatched else return button.platformInverted ? platformStyle.colorNormalLightInverted : platformStyle.colorNormalLight } } } MouseArea { id: mouseArea anchors.fill: parent onPressed: stateGroup.state = "Pressed" onReleased: stateGroup.state = "" onCanceled: { // Mark as canceled stateGroup.state = "Canceled" // Reset state. Can't expect a release since mouse was ungrabbed stateGroup.state = "" } onPressAndHold: { if (stateGroup.state != "Canceled" && platformAutoRepeat) stateGroup.state = "AutoRepeating" button.platformPressAndHold() } onExited: stateGroup.state = "Canceled" } Timer { id: tapRepeatTimer interval: internal.autoRepeatInterval; running: false; repeat: true onTriggered: internal.repeat() } ParallelAnimation { id: clickedEffect PropertyAnimation { target: container property: "scale" from: 0.95 to: 1.0 easing.type: Easing.Linear duration: 100 } PropertyAnimation { target: highlight property: "opacity" from: 1 to: 0 easing.type: Easing.Linear duration: 150 } } Keys.onPressed: { if ((!event.isAutoRepeat || platformAutoRepeat) && (event.key == Qt.Key_Select || event.key == Qt.Key_Return || event.key == Qt.Key_Enter)) { stateGroup.state = "Pressed" event.accepted = true } } Keys.onReleased: { if ((!event.isAutoRepeat || platformAutoRepeat) && (event.key == Qt.Key_Select || event.key == Qt.Key_Return || event.key == Qt.Key_Enter)) { stateGroup.state = "" event.accepted = true } } }