/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Components project. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.1 import "." 1.1 Item { id: root // The status of the page. One of the following: // PageStatus.Inactive - the page is not visible // PageStatus.Activating - the page is transitioning into becoming the active page // PageStatus.Active - the page is the current active page // PageStatus.Deactivating - the page is transitioning into becoming inactive property int status: PageStatus.Inactive property PageStack pageStack // Defines orientation lock for a page property int orientationLock: PageOrientation.Automatic property Item tools: null visible: false width: visible && parent ? parent.width : internal.previousWidth height: visible && parent ? parent.height : internal.previousHeight onWidthChanged: internal.previousWidth = visible ? width : internal.previousWidth onHeightChanged: internal.previousHeight = visible ? height : internal.previousHeight onStatusChanged: { if (status == PageStatus.Activating) internal.orientationLockCheck(); } onOrientationLockChanged: { if (status == PageStatus.Activating || status == PageStatus.Active) internal.orientationLockCheck(); } // This is needed to make a parentless Page component visible in the Designer of QtCreator. // It's done here instead of binding the visible property because binding it to a script // block returning false would cause an element on the Page not to end up focused despite // specifying focus=true inside the active focus scope. The focus would be gained and lost // in createObject. Component.onCompleted: if (!parent) visible = true QtObject { id: internal property int previousWidth: 0 property int previousHeight: 0 function isScreenInPortrait() { return screen.currentOrientation == Screen.Portrait || screen.currentOrientation == Screen.PortraitInverted; } function isScreenInLandscape() { return screen.currentOrientation == Screen.Landscape || screen.currentOrientation == Screen.LandscapeInverted; } function orientationLockCheck() { switch (orientationLock) { case PageOrientation.Automatic: screen.allowedOrientations = Screen.Default break case PageOrientation.LockPortrait: screen.allowedOrientations = Screen.Portrait break case PageOrientation.LockLandscape: screen.allowedOrientations = Screen.Landscape break case PageOrientation.LockPrevious: screen.allowedOrientations = screen.currentOrientation break case PageOrientation.Manual: default: // Do nothing // In manual mode it is expected that orientation is set // explicitly to "screen.allowedOrientations" by the user. break } } } }