/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Components project. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.1 import "AppManager.js" as AppManager Magnifier { id: root property Item editor: parent.editor // Defines the center of the content to be magnified in X axis // Note: the center of the content to be magnified in Y axis is determined by the cursor position. property variant contentCenter: Qt.point(0, 0) //editor's coordinate system property bool platformInverted: false function show() { parent = AppManager.rootObject(); sourceRect = internal.calculateSourceGeometry(); internal.calculatePosition(); root.visible = true; } function hide() { root.visible = false; } sourceRect: Qt.rect(0, 0, 0, 0) visible: false scaleFactor: 1.5 maskFileName: root.platformInverted ? ":/graphics_1_1/qtg_graf_magnifier_mask_inverse.svg" : ":/graphics_1_1/qtg_graf_magnifier_mask.svg" overlayFileName: root.platformInverted ? ":/graphics_1_1/qtg_graf_magnifier_inverse.svg" : ":/graphics_1_1/qtg_graf_magnifier.svg" onContentCenterChanged: internal.updateSourceRect() onSourceRectChanged: if (visible) internal.calculatePosition() Connections { target: editor onCursorPositionChanged: internal.updateSourceRect } // Private QtObject { id: internal function updateSourceRect () { if (visible) sourceRect = internal.calculateSourceGeometry(); } function calculatePosition() { width = sourceRect.width * scaleFactor; height = sourceRect.height * scaleFactor; var magnifierMargin = -platformStyle.paddingLarge; // the offset between the magnifier and top of the line var pos = parent.mapFromItem(editor, contentCenter.x - width/2, contentCenter.y - sourceRect.height/2 - height - magnifierMargin); root.x = pos.x; root.y = pos.y; } // Calculates and returns the source geometry of the content to be magnified in scene coordinates function calculateSourceGeometry() { var magniferSize = Qt.size(platformStyle.graphicSizeMedium * 2, platformStyle.graphicSizeMedium * 2); var sourceSize = Qt.size(magniferSize.width / scaleFactor, magniferSize.height / scaleFactor); var contentCenterScene = editor.mapToItem(null, contentCenter.x, contentCenter.y); var rect = Qt.rect(contentCenterScene.x - sourceSize.width / 2, contentCenterScene.y - sourceSize.height / 2, sourceSize.width, sourceSize.height); return rect; } } }