/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Components project. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.1 import "RectUtils.js" as Utils Item { id: root property alias imageSource: image.source property int editorPos: 0 //character position of the handle in the editor document property Item editor // the default size of the touch area should come from some style constant property variant touchAreaSize: Qt.size(platformStyle.graphicSizeMedium, platformStyle.graphicSizeMedium) property alias showImage: image.visible property variant viewPortRect: Qt.rect(0, 0, 0, 0) // item's coordinates //parent's coordinate system property variant center: Qt.point(root.x + root.width / 2, root.y + root.height / 2) // Point is in Item's coordinate system function containsPoint(point) { var touchAreaRect = Qt.rect(touchArea.x, touchArea.y, touchArea.width, touchArea.height); if (!Utils.rectContainsRect(viewPortRect, touchAreaRect) && Utils.rectIntersectsRect(viewPortRect, touchAreaRect)) { touchAreaRect.x = Math.max(touchAreaRect.x, viewPortRect.x); touchAreaRect.x = Math.min(touchAreaRect.x, viewPortRect.x + viewPortRect.width - touchAreaRect.width); touchAreaRect.y = Math.max(touchAreaRect.y, viewPortRect.y); touchAreaRect.y = Math.min(touchAreaRect.y, viewPortRect.y + viewPortRect.height - touchAreaRect.height); } effectiveTouchArea.x = touchAreaRect.x; effectiveTouchArea.y = touchAreaRect.y; if (Utils.rectContainsPoint(touchAreaRect, point.x, point.y)) return true; return false; } // Point is in parent's coordinate system function pointDistanceFromCenter(point) { return Utils.manhattan(point, root.center); } function updateGeometry() { var rect = root.editor.positionToRectangle(editorPos); var pos = root.editor.mapToItem(root.parent, rect.x, rect.y); root.x = pos.x; root.y = pos.y; root.width = rect.width; root.height = rect.height; } onEditorPosChanged: root.updateGeometry() Item { id: touchArea visible: false anchors.centerIn: root width: root.touchAreaSize.width height: Math.max(root.touchAreaSize.height, root.height) } Item { id: effectiveTouchArea visible: false width: root.touchAreaSize.width height: Math.max(root.touchAreaSize.height, root.height) } BorderImage { id: image property real tiny: Math.round(platformStyle.borderSizeMedium / 2) anchors { left: root.objectName == "SelectionEnd" ? root.right : undefined right: root.objectName == "SelectionBegin" ? root.left : undefined leftMargin: root.objectName == "SelectionEnd" ? -editor.cursorRectangle.width : 0 top: root.top topMargin: -tiny / 2 + 1 bottom: root.bottom bottomMargin: -tiny / 2 } border { left: 0 top: tiny right: 0 bottom: tiny } } }