/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Components project. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.1 import "." 1.0 import Qt.labs.components 1.1 import "TextAreaHelper.js" as AreaHelper ImplicitSizeItem { id: container property alias minimumValue: progressModel.minimumValue property alias maximumValue: progressModel.maximumValue property alias value: progressModel.value property bool indeterminate: false // Styling for the ProgressBar property Style platformStyle: ProgressBarStyle{} //Deprecated, can be removed on W13 property alias style: container.platformStyle implicitWidth: platformStyle.sizeButton implicitHeight: background.height QtObject { id: internal property Flickable flick property bool offScreen: false } BorderImage { id: background width: parent.width horizontalTileMode: BorderImage.Repeat source: platformStyle.barBackground border { left: 6 top: 4 right: 6 bottom: 4 } } MaskedItem { id: foreground width: parent.width height: parent.height mask: BorderImage { width: indeterminate ? container.width : progressModel.position height: foreground.height source: platformStyle.barMask border { left: 4 top: 4 right: 4 bottom: 4 } } Image { id: texture width: foreground.width + sourceSize.width + 25 height: foreground.height fillMode: Image.Tile property real xTemp; source: indeterminate ? platformStyle.unknownTexture : platformStyle.knownTexture onXTempChanged: { // Control the animation speed with this multiplier and the NumberAnimation duration divider texture.x = Math.round(texture.xTemp) * 4; } NumberAnimation on xTemp { running: indeterminate && container.visible && Qt.application.active && !internal.offScreen loops: Animation.Infinite from: -texture.sourceSize.width to: 0 // time = distance / speed, where speed = 10 from the platformStyle duration: (1000 * texture.sourceSize.width / 10) } } } RangeModel { id: progressModel positionAtMinimum: 0 positionAtMaximum: background.width // Defaults from Common API specification minimumValue: 0 maximumValue: 1.0 } Connections { target: internal.flick onMovementStarted: internal.offScreen = false onMovementEnded: { var pos = mapToItem(internal.flick, 0, 0) internal.offScreen = (pos.y + container.height <= 0) || (pos.y >= internal.flick.height) || (pos.x + container.width <= 0) || (pos.x >= internal.flick.width) } } Component.onCompleted: { var flick = AreaHelper.findFlickable() if (flick) internal.flick = flick } }