/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the Qt Components project. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.1 StatusBarInternal { id: statusBar anchors.top: parent.top width: parent.width property bool showStatusBar: true property bool __completed: false states: State { name: "hide"; when: showStatusBar==false PropertyChanges { target: statusBar; anchors.topMargin: -statusBar.height; visible: false} } Component.onCompleted: { statusBar.orientation = screen.currentOrientation screen.updatePlatformStatusBarRect(statusBar) __completed = true; } onWidthChanged: { updatePlatformStatusBarTimer.running = true } Timer { // Timer is used to update statusbarrect to avoid duplicated calls during animation, // also onActiveChanged coming too early id: updatePlatformStatusBarTimer repeat: false interval: 50 onTriggered: { screen.updatePlatformStatusBarRect(statusBar); } } Connections { target: platformWindow onActiveChanged: { updatePlatformStatusBarTimer.running = true } } transitions: Transition { from: __completed ? "" : "invalid" to: __completed ? "hide" : "invalid" reversible: true SequentialAnimation { ScriptAction { script: { updatePlatformStatusBarTimer.running = true } } PropertyAnimation { target: statusBar; properties: "anchors.topMargin"; easing.type: Easing.InOutExpo; duration: 500 } PropertyAnimation { target: statusBar; properties: "visible"; } ScriptAction { script: { updatePlatformStatusBarTimer.running = true; } } } } }