2 # mEveMon - A character monitor for EVE Online
3 # Copyright (c) 2010 Ryan and Danny Campbell, and the mEveMon Team
5 # mEveMon is free software; you can redistribute it and/or modify
6 # it under the terms of the GNU General Public License as published by
7 # the Free Software Foundation; either version 3 of the License, or
8 # (at your option) any later version.
10 # mEveMon is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU General Public License for more details.
15 # You should have received a copy of the GNU General Public License
16 # along with this program. If not, see <http://www.gnu.org/licenses/>.
29 about_name = 'mEveMon'
30 about_text = ('Mobile character monitor for EVE Online')
31 about_authors = ['Ryan Campbell', 'Danny Campbell']
32 about_website = 'http://mevemon.garage.maemo.org'
35 menu_items = ("Settings", "About", "Refresh")
37 def create_menu(self, window):
38 menu = hildon.AppMenu()
40 for command in self.menu_items:
42 button = hildon.GtkButton(gtk.HILDON_SIZE_AUTO)
43 button.set_label(command)
45 if command == "About":
46 button.connect("clicked", self.about_clicked)
47 elif command == "Settings":
48 button.connect("clicked", self.settings_clicked, window)
49 elif command == "Refresh":
50 button.connect("clicked", self.refresh_clicked, window)
54 # Add entry to the view menu
61 def set_pix(self, filename):
62 pixbuf = gtk.gdk.pixbuf_new_from_file(filename)
65 def settings_clicked(self, button, window):
68 #get the vbox to pack all the settings into
71 dialog.set_transient_for(window)
72 dialog.set_title("Settings")
74 uidLabel = gtk.Label("User ID:")
75 uidLabel.set_justify(gtk.JUSTIFY_LEFT)
78 uidEntry = hildon.Entry(gtk.HILDON_SIZE_FINGER_HEIGHT)
79 uidEntry.set_placeholder("User ID")
80 uidEntry.set_text(self.controller.get_uid())
81 uidEntry.set_property('is_focus', False)
85 apiLabel = gtk.Label("API key:")
86 apiLabel.set_justify(gtk.JUSTIFY_LEFT)
89 apiEntry = hildon.Entry(gtk.HILDON_SIZE_FINGER_HEIGHT)
90 apiEntry.set_placeholder("API Key")
91 apiEntry.set_text(self.controller.get_api_key())
92 apiEntry.set_property('is_focus', False)
96 ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
100 if result == gtk.RESPONSE_OK:
101 self.controller.set_api_key(apiEntry.get_text())
102 self.controller.set_uid(uidEntry.get_text())
103 self.controller.set_auth()
104 self.char_model.get_characters()
112 def about_clicked(self, button):
113 dialog = gtk.AboutDialog()
114 dialog.set_website(self.about_website)
115 dialog.set_website_label(self.about_website)
116 dialog.set_name(self.about_name)
117 dialog.set_authors(self.about_authors)
118 dialog.set_comments(self.about_text)
119 dialog.set_version(self.app_version)
123 def add_label(self, text, box, markup=True, align="left", padding=1):
124 label = gtk.Label(text)
126 label.set_use_markup(True)
128 label.set_alignment(0, 0.5)
130 box.pack_start(label, False, False, padding)
133 class mEveMonUI(BaseUI):
135 def __init__(self, controller):
136 self.controller = controller
137 gtk.set_application_name("mEveMon")
139 #create the main window
140 win = hildon.StackableWindow()
141 win.connect("destroy", self.controller.quit)
143 hildon.hildon_gtk_window_set_progress_indicator(win, 1)
146 menu = self.create_menu(win)
147 # Attach menu to the window
148 win.set_app_menu(menu)
150 pannable_area = hildon.PannableArea()
152 character_win = CharacterSheetUI(self.controller)
154 # gtk.HILDON_UI_MODE_NORMAL -> not selection in the treeview
155 # gtk.HILDON_UI_MODE_EDIT -> selection in the treeview
156 treeview = hildon.GtkTreeView(gtk.HILDON_UI_MODE_NORMAL)
157 treeview.connect('row-activated', character_win.build_window)
159 self.char_model = models.CharacterListModel(self.controller)
160 treeview.set_model(self.char_model)
162 self.add_columns_to_treeview(treeview)
164 pannable_area.add(treeview)
166 win.add(pannable_area);
170 hildon.hildon_gtk_window_set_progress_indicator(win, 0)
173 def add_columns_to_treeview(self, treeview):
174 #Column 0 for the treeview
175 renderer = gtk.CellRendererPixbuf()
176 column = gtk.TreeViewColumn()
177 column.pack_start(renderer, True)
178 column.add_attribute(renderer, "pixbuf", 0)
179 treeview.append_column(column)
181 #Column 1 for the treeview
182 renderer = gtk.CellRendererText()
183 column = gtk.TreeViewColumn('Character Name', renderer, text=1)
184 column.set_property("expand", True)
185 treeview.append_column(column)
188 def refresh_clicked(self, button, window):
189 hildon.hildon_gtk_window_set_progress_indicator(window, 1)
190 self.char_model.get_characters()
191 hildon.hildon_gtk_window_set_progress_indicator(window, 0)
194 class CharacterSheetUI(BaseUI):
196 def __init__(self, controller):
197 self.controller = controller
200 self.skills_model = None
203 def build_window(self, treeview, path, view_column):
204 # TODO: this is a really long and ugly function, split it up somehow
206 win = hildon.StackableWindow()
208 hildon.hildon_gtk_window_set_progress_indicator(win, 1)
211 # NOTE: we probably want a window-specific menu for this page, but the
212 # main appmenu works for now
213 menu = self.create_menu(win)
214 # Attach menu to the window
215 win.set_app_menu(menu)
217 pannable_area = hildon.PannableArea()
219 model = treeview.get_model()
220 miter = model.get_iter(path)
222 # column 0 is the portrait, column 1 is name
223 char_name = model.get_value(miter, 1)
224 self.char_id = self.controller.char_name2id(char_name)
225 self.sheet = self.controller.get_char_sheet(self.char_id)
227 win.set_title(char_name)
230 hbox = gtk.HBox(False, 0)
231 info_vbox = gtk.VBox(False, 0)
232 stats_vbox = gtk.VBox(False, 0)
234 portrait = gtk.Image()
235 portrait.set_from_file(self.controller.get_portrait(char_name, 256))
238 hbox.pack_start(portrait, False, False, 10)
239 hbox.pack_start(info_vbox, False, False, 5)
240 hbox.pack_start(stats_vbox, False, False, 15)
242 vbox = gtk.VBox(False, 0)
243 pannable_area.add_with_viewport(vbox)
245 vbox.pack_start(hbox, False, False, 0)
247 self.fill_info(info_vbox)
249 self.fill_stats(stats_vbox)
251 self.add_label("<big>Skill in Training:</big>", vbox, align="normal")
252 skill = self.controller.get_skill_in_training(self.char_id)
254 if skill.skillInTraining:
256 skilltree = self.controller.get_skill_tree()
258 # I'm assuming that we will always find a skill with the skill ID
259 for group in skilltree.skillGroups:
260 found_skill = group.skills.Get(skill.trainingTypeID, False)
262 skill_name = found_skill.typeName
265 self.add_label("%s <small>(Level %d)</small>" % (skill_name, skill.trainingToLevel),
266 vbox, align="normal")
267 self.add_label("<small>start time: %s\t\tend time: %s</small>" %(time.ctime(skill.trainingStartTime),
268 time.ctime(skill.trainingEndTime)), vbox, align="normal")
270 self.add_label("<small>No skills are currently being trained</small>", vbox, align="normal")
272 self.add_label("<big>Skills:</big>", vbox, align="normal")
276 skills_treeview = hildon.GtkTreeView(gtk.HILDON_UI_MODE_NORMAL)
277 self.skills_model = models.CharacterSkillsModel(self.controller, self.char_id)
278 skills_treeview.set_model(self.skills_model)
279 self.add_columns_to_skills_view(skills_treeview)
280 vbox.pack_start(skills_treeview, False, False, 1)
282 win.add(pannable_area)
285 hildon.hildon_gtk_window_set_progress_indicator(win, 0)
287 def fill_info(self, box):
288 self.add_label("<big><big>%s</big></big>" % self.sheet.name, box)
289 self.add_label("<small>%s %s %s</small>" % (self.sheet.gender, self.sheet.race, self.sheet.bloodLine), box)
290 self.add_label("", box, markup=False)
291 self.add_label("<small><b>Corp:</b> %s</small>" % self.sheet.corporationName, box)
292 self.add_label("<small><b>Balance:</b> %s ISK</small>" % self.sheet.balance, box)
295 def fill_stats(self, box):
296 self.add_label("", box, markup=False)
297 self.add_label("", box, markup=False)
298 self.add_label("", box, markup=False)
299 self.add_label("<small><b>Intelligence: </b>%d</small>" % self.sheet.attributes.intelligence, box)
300 self.add_label("<small><b>Memory:</b>\t%d</small>" % self.sheet.attributes.memory, box)
301 self.add_label("<small><b>Charisma:</b>\t%d</small>" % self.sheet.attributes.charisma, box)
302 self.add_label("<small><b>Perception:</b>\t%d</small>" % self.sheet.attributes.perception, box)
303 self.add_label("<small><b>Willpower:</b>\t%d</small>" % self.sheet.attributes.willpower, box)
306 def add_columns_to_skills_view(self, treeview):
307 #Column 0 for the treeview
308 renderer = gtk.CellRendererText()
309 column = gtk.TreeViewColumn('Skill Name', renderer, markup=0)
310 column.set_property("expand", True)
311 treeview.append_column(column)
313 #Column 1 for the treeview
314 column = gtk.TreeViewColumn('Rank', renderer, markup=1)
315 column.set_property("expand", True)
316 treeview.append_column(column)
319 column = gtk.TreeViewColumn('Points', renderer, markup=2)
320 column.set_property("expand", True)
321 treeview.append_column(column)
324 column = gtk.TreeViewColumn('Level', renderer, markup=3)
325 column.set_property("expand", True)
326 treeview.append_column(column)
329 def refresh_clicked(self, button, window):
330 hildon.hildon_gtk_window_set_progress_indicator(window, 1)
331 self.skills_model.get_skills()
332 hildon.hildon_gtk_window_set_progress_indicator(window, 0)
334 if __name__ == "__main__":