# Attach menu to the window
self.win.set_menu(menu)
- character_win = CharacterSheetUI(self.controller)
# create the treeview --danny
self.char_model = models.CharacterListModel(self.controller)
treeview = gtk.TreeView(model = self.char_model)
treeview.set_grid_lines(gtk.TREE_VIEW_GRID_LINES_HORIZONTAL)
- treeview.connect('row-activated', character_win.build_window)
+ treeview.connect('row-activated', self.do_charactersheet)
treeview.set_model(self.char_model)
self.add_columns_to_treeview(treeview)
self.char_model.get_characters()
progress_bar.destroy()
+
+ def do_charactersheet(self, treeview, path, view_column):
+
+ model = treeview.get_model()
+ miter = model.get_iter(path)
+
+ # column 0 is the portrait, column 1 is name
+ char_name = model.get_value(miter, 1)
+ uid = model.get_value(miter, 2)
+
+ if uid:
+ CharacterSheetUI(self.controller, char_name, uid)
+ else:
+ pass
+
class CharacterSheetUI(BaseUI):
#time between live sp updates (in milliseconds)
UPDATE_INTERVAL = 1000
- def __init__(self, controller):
+ def __init__(self, controller, char_name, uid):
self.controller = controller
+ self.char_name = char_name
+ self.uid = uid
self.sheet = None
self.char_id = None
self.skills_model = None
+ self.build_window()
- def build_window(self, treeview, path, view_column):
+
+ def build_window(self):
# TODO: this is a really long and ugly function, split it up somehow
self.win = hildon.Window()
# Attach menu to the window
self.win.set_menu(menu)
- model = treeview.get_model()
- miter = model.get_iter(path)
-
- # column 0 is the portrait, column 1 is name
- char_name = model.get_value(miter, 1)
- self.uid = model.get_value(miter, 2)
- self.char_id = self.controller.char_name2id(char_name)
+ self.char_id = self.controller.char_name2id(self.char_name)
self.sheet = self.controller.get_char_sheet(self.uid, self.char_id)
- self.win.set_title(char_name)
+ self.win.set_title(self.char_name)
hbox = gtk.HBox(False, 0)
info_vbox = gtk.VBox(False, 0)
portrait = gtk.Image()
- portrait.set_from_file(self.controller.get_portrait(char_name, 256))
+ portrait.set_from_file(self.controller.get_portrait(self.char_name, 256))
portrait.show()
hbox.pack_start(portrait, False, False, 10)