# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
-# DIABLO UI: Heavily based on Ry's Fremantle Python code. --danny
-
import sys, time
import gtk
import hildon
import gobject
-class BaseUI():
+from ui import models
+import validation
+import util
- about_name = 'mEveMon'
- about_text = ('Mobile character monitor for EVE Online')
- about_authors = [ 'Ryan Campbell','Danny Campbell' ]
- about_website = 'http://mevemon.garage.maemo.org'
- app_version = '0.1'
+class BaseUI():
menu_items = ("Settings", "About", "Refresh")
def create_menu(self, window):
menu = gtk.Menu()
+
for command in self.menu_items:
+ # Create menu entries
button = gtk.MenuItem(command)
+
if command == "About":
button.connect("activate", self.about_clicked)
elif command == "Settings":
button.connect("activate", self.refresh_clicked, window)
else:
assert False, command
+
# Add entry to the view menu
menu.append(button)
+
menu.show_all()
- return menu
- def set_pix(self, filename):
- pixbuf = gtk.gdk.pixbuf_new_from_file(filename)
- return pixbuf
+ return menu
def settings_clicked(self, button, window):
-
+
+ RESPONSE_NEW, RESPONSE_EDIT, RESPONSE_DELETE = range(3)
+
+ dialog = gtk.Dialog()
+ dialog.set_transient_for(window)
+ dialog.set_title("Settings")
+
+
+
+ vbox = dialog.vbox
+
+ acctsLabel = gtk.Label("Accounts:")
+ acctsLabel.set_justify(gtk.JUSTIFY_LEFT)
+
+ vbox.pack_start(acctsLabel, False, False, 1)
+
+ self.accounts_model = models.AccountsModel(self.controller)
+
+ accounts_treeview = gtk.TreeView(model = self.accounts_model)
+ self.add_columns_to_accounts(accounts_treeview)
+ vbox.pack_start(accounts_treeview, False, False, 1)
+
+ # all stock responses are negative, so we can use any positive value
+ new_button = dialog.add_button("New", RESPONSE_NEW)
+ #TODO: get edit button working
+ #edit_button = dialog.add_button("Edit", RESPONSE_EDIT)
+ delete_button = dialog.add_button("Delete", RESPONSE_DELETE)
+ ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
+ cancel_button = dialog.add_button(gtk.STOCK_CANCEL, gtk.RESPONSE_CANCEL)
+
+ #TODO: for some reason the scrollbar shows up in the middle of the
+ # dialog. Why?
+ #scrollbar = gtk.VScrollbar()
+
+ dialog.show_all()
+
+ result = dialog.run()
+
+ while(result != gtk.RESPONSE_CANCEL):
+ if result == RESPONSE_NEW:
+ self.new_account_clicked(window)
+ #elif result == RESPONSE_EDIT:
+ # # get the selected treeview item and pop up the account_box
+ # self.edit_account(accounts_treeview)
+ elif result == RESPONSE_DELETE:
+ # get the selected treeview item, and delete the gconf keys
+ self.delete_account(accounts_treeview)
+ elif result == gtk.RESPONSE_OK:
+ self.char_model.get_characters()
+ break
+
+ result = dialog.run()
+
+ dialog.destroy()
+
+
+
+ def get_selected_item(self, treeview, column):
+ selection = treeview.get_selection()
+ model, miter = selection.get_selected()
+
+ value = model.get_value(miter, column)
+
+ return value
+
+ def edit_account(self, treeview):
+ uid = self.get_selected_item(treeview, 0)
+ # pop up the account dialog
+
+ self.accounts_model.get_accounts()
+
+ def delete_account(self, treeview):
+ uid = self.get_selected_item(treeview, 0)
+ self.controller.remove_account(uid)
+ # refresh model
+ self.accounts_model.get_accounts()
+
+
+ def add_columns_to_accounts(self, treeview):
+ #Column 0 for the treeview
+ renderer = gtk.CellRendererText()
+ column = gtk.TreeViewColumn('User ID', renderer,
+ text=models.AccountsModel.C_UID)
+ column.set_property("expand", True)
+ treeview.append_column(column)
+
+ #Column 2 (characters) for the treeview
+ column = gtk.TreeViewColumn('Characters', renderer,
+ markup=models.AccountsModel.C_CHARS)
+ column.set_property("expand", True)
+ treeview.append_column(column)
+
+
+ def new_account_clicked(self, window):
dialog = gtk.Dialog()
#get the vbox to pack all the settings into
vbox = dialog.vbox
dialog.set_transient_for(window)
- dialog.set_title("Settings")
+ dialog.set_title("New Account")
uidLabel = gtk.Label("User ID:")
uidLabel.set_justify(gtk.JUSTIFY_LEFT)
vbox.add(uidLabel)
uidEntry = gtk.Entry()
- uidEntry.set_text(self.controller.get_uid())
uidEntry.set_property('is_focus', False)
vbox.add(uidEntry)
vbox.add(apiLabel)
apiEntry = gtk.Entry()
- apiEntry.set_text(self.controller.get_api_key())
apiEntry.set_property('is_focus', False)
vbox.add(apiEntry)
-
+
ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
+ cancel_button = dialog.add_button(gtk.STOCK_CANCEL, gtk.RESPONSE_CANCEL)
dialog.show_all()
result = dialog.run()
-
- if result == gtk.RESPONSE_OK:
- self.controller.set_api_key(apiEntry.get_text())
- self.controller.set_uid(uidEntry.get_text())
- self.controller.set_auth()
- self.update_model(self.char_model)
+ valid_credentials = False
+
+ while not valid_credentials:
+ if result == gtk.RESPONSE_OK:
+ uid = uidEntry.get_text()
+ api_key = apiEntry.get_text()
+
+ try:
+ validation.uid(uid)
+ validation.api_key(api_key)
+ except validation.ValidationError, e:
+ self.report_error(e.message)
+ result = dialog.run()
+ else:
+ valid_credentials = True
+ self.controller.add_account(uid, api_key)
+ self.accounts_model.get_accounts()
+ else:
+ break
+
dialog.destroy()
- return result
+ def report_error(self, error):
+ hildon.hildon_banner_show_information(self.win, '', error)
+
def about_clicked(self, button):
dialog = gtk.AboutDialog()
- dialog.set_website(self.about_website)
- dialog.set_website_label(self.about_website)
- dialog.set_name(self.about_name)
- dialog.set_authors(self.about_authors)
- dialog.set_comments(self.about_text)
- dialog.set_version(self.app_version)
+ dialog.set_website(self.controller.about_website)
+ dialog.set_website_label(self.controller.about_website)
+ dialog.set_name(self.controller.about_name)
+ dialog.set_authors(self.controller.about_authors)
+ dialog.set_comments(self.controller.about_text)
+ dialog.set_version(self.controller.app_version)
dialog.run()
dialog.destroy()
label.set_use_markup(True)
if align == "left":
label.set_alignment(0, 0.5)
+
box.pack_start(label, False, False, padding)
+ return label
+
class mEveMonUI(BaseUI):
def __init__(self, controller):
gtk.set_application_name("mEveMon")
# create the main window
- win = hildon.Window()
- win.connect("destroy", self.controller.quit)
- win.show_all()
- progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading overview...")
+ self.win = hildon.Window()
+ self.win.connect("destroy", self.controller.quit)
+ self.win.show_all()
+ progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading overview...")
progress_bar.set_fraction(0.4)
# Create menu
- menu = self.create_menu(win)
+ menu = self.create_menu(self.win)
# Attach menu to the window
- win.set_menu(menu)
+ self.win.set_menu(menu)
character_win = CharacterSheetUI(self.controller)
# create the treeview --danny
self.char_model = models.CharacterListModel(self.controller)
treeview = gtk.TreeView(model = self.char_model)
+ treeview.set_grid_lines(gtk.TREE_VIEW_GRID_LINES_HORIZONTAL)
treeview.connect('row-activated', character_win.build_window)
treeview.set_model(self.char_model)
self.add_columns_to_treeview(treeview)
# add the treeview with scrollbar --danny
- win.add_with_scrollbar(treeview)
- win.show_all()
+ self.win.add_with_scrollbar(treeview)
+ self.win.show_all()
progress_bar.set_fraction(1)
progress_bar.destroy()
renderer = gtk.CellRendererPixbuf()
column = gtk.TreeViewColumn()
column.pack_start(renderer, True)
- column.add_attribute(renderer, "pixbuf", 0)
+ column.add_attribute(renderer, "pixbuf",
+ models.CharacterListModel.C_PORTRAIT)
treeview.append_column(column)
#Column 1 for the treeview
renderer = gtk.CellRendererText()
- column = gtk.TreeViewColumn('Character Name', renderer, text=1)
+ column = gtk.TreeViewColumn('Character Name', renderer,
+ text=models.CharacterListModel.C_NAME)
column.set_property("expand", True)
treeview.append_column(column)
- def refresh_clicked(self, button, window):
- progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading characters...")
+ def refresh_clicked(self, button):
+ progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading characters...")
progress_bar.set_fraction(1)
self.char_model.get_characters()
progress_bar.destroy()
class CharacterSheetUI(BaseUI):
-
+ #time between live sp updates (in milliseconds)
+ UPDATE_INTERVAL = 1000
+
def __init__(self, controller):
self.controller = controller
self.sheet = None
self.char_id = None
self.skills_model = None
+
def build_window(self, treeview, path, view_column):
# TODO: this is a really long and ugly function, split it up somehow
- win = hildon.Window()
- win.show_all()
+ self.win = hildon.Window()
+
+ progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading character sheet...")
- progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading character sheet...")
+ self.win.show_all()
progress_bar.set_fraction(0.4)
# Create menu
# NOTE: we probably want a window-specific menu for this page, but the
# main appmenu works for now
- menu = self.create_menu(win)
+ menu = self.create_menu(self.win)
# Attach menu to the window
- win.set_menu(menu)
+ self.win.set_menu(menu)
model = treeview.get_model()
miter = model.get_iter(path)
# column 0 is the portrait, column 1 is name
char_name = model.get_value(miter, 1)
+ self.uid = model.get_value(miter, 2)
self.char_id = self.controller.char_name2id(char_name)
- self.sheet = self.controller.get_char_sheet(self.char_id)
- win.set_title(char_name)
-
+ self.sheet = self.controller.get_char_sheet(self.uid, self.char_id)
+
+ self.win.set_title(char_name)
+
+
hbox = gtk.HBox(False, 0)
- info_vbox = gtk.VBox(False, 1)
+ info_vbox = gtk.VBox(False, 0)
portrait = gtk.Image()
portrait.set_from_file(self.controller.get_portrait(char_name, 256))
hbox.pack_start(portrait, False, False, 10)
hbox.pack_start(info_vbox, False, False, 5)
-
+
vbox = gtk.VBox(False, 0)
vbox.pack_start(hbox, False, False, 0)
- skills_model = models.CharacterSkillsModel(self.controller, self.char_id)
- skills_treeview = gtk.TreeView(model = skills_model)
- skills_treeview.set_model(skills_model)
+ self.fill_info(info_vbox)
+ self.fill_stats(info_vbox)
+
+ separator = gtk.HSeparator()
+ vbox.pack_start(separator, False, False, 5)
+ separator.show()
+
+
+ self.add_label("<big>Skill in Training:</big>", vbox, align="normal")
+
+ self.display_skill_in_training(vbox)
+
+ separator = gtk.HSeparator()
+ vbox.pack_start(separator, False, False, 0)
+ separator.show()
+
+ self.add_label("<big>Skills:</big>", vbox, align="normal")
+
+
+ self.skills_model = models.CharacterSkillsModel(self.controller, self.char_id)
+ skills_treeview = gtk.TreeView(model=self.skills_model)
self.add_columns_to_skills_view(skills_treeview)
vbox.pack_start(skills_treeview, False, False, 0)
- self.fill_info(info_vbox)
+ self.win.add_with_scrollbar(vbox)
+ self.win.show_all()
+
+ progress_bar.set_fraction(1)
+ progress_bar.destroy()
- self.add_label("<big>Skill in Training:</big>", vbox, align="normal")
- skill = self.controller.get_skill_in_training(self.char_id)
+ # diablo doesnt have a glib module, but gobject module seems to have
+ # the same functions...
+ self.timer = gobject.timeout_add(self.UPDATE_INTERVAL, self.update_live_sp)
+ self.win.connect("destroy", self.back)
+
+ def back(self, widget):
+ gobject.source_remove(self.timer)
+ gtk.Window.destroy(self.win)
+
+ def display_skill_in_training(self, vbox):
+ skill = self.controller.get_skill_in_training(self.uid, self.char_id)
if skill.skillInTraining:
self.add_label("%s <small>(Level %d)</small>" % (skill_name, skill.trainingToLevel),
vbox, align="normal")
- self.add_label("<small>start time: %s\t\tend time: %s</small>" %(time.ctime(skill.trainingStartTime),
+ self.add_label("<small>start time: %s\t\tend time: %s</small>"
+ %(time.ctime(skill.trainingStartTime),
time.ctime(skill.trainingEndTime)), vbox, align="normal")
- else:
- self.add_label("<small>No skills are currently being trained</small>", vbox, align="normal")
- self.add_label("<big>Skills:</big>", vbox, align="normal")
+ progressbar = gtk.ProgressBar()
+ fraction_completed = (time.time() - skill.trainingStartTime) / \
+ (skill.trainingEndTime - skill.trainingStartTime)
+
+ progressbar.set_fraction(fraction_completed)
+ align = gtk.Alignment(0.5, 0.5, 0.5, 0)
+ vbox.pack_start(align, False, False, 5)
+ align.show()
+ align.add(progressbar)
+ progressbar.show()
+ else:
+ self.add_label("<small>No skills are currently being trained</small>",
+ vbox, align="normal")
- win.add_with_scrollbar(vbox)
- win.show_all()
- progress_bar.set_fraction(1)
- progress_bar.destroy()
def fill_info(self, box):
self.add_label("<big><big>%s</big></big>" % self.sheet.name, box)
- self.add_label("<small>%s %s %s</small>" % (self.sheet.gender, self.sheet.race, self.sheet.bloodLine), box)
+ self.add_label("<small>%s %s %s</small>" % (self.sheet.gender,
+ self.sheet.race, self.sheet.bloodLine), box)
self.add_label("", box, markup=False)
self.add_label("<small><b>Corp:</b> %s</small>" % self.sheet.corporationName, box)
- self.add_label("<small><b>Balance:</b> %s ISK</small>" % self.sheet.balance, box)
- self.add_label("", box, markup=False)
- self.add_label("", box, markup=False)
- self.add_label("", box, markup=False)
- self.add_label("<small><b>Intelligence: </b>%d</small>" % self.sheet.attributes.intelligence, box)
- self.add_label("<small><b>Memory:</b>\t%d</small>" % self.sheet.attributes.memory, box)
- self.add_label("<small><b>Charisma:</b>\t%d</small>" % self.sheet.attributes.charisma, box)
- self.add_label("<small><b>Perception:</b>\t%d</small>" % self.sheet.attributes.perception, box)
- self.add_label("<small><b>Willpower:</b>\t%d</small>" % self.sheet.attributes.willpower, box)
+ self.add_label("<small><b>Balance:</b> %s ISK</small>" %
+ util.comma(self.sheet.balance), box)
+
+ self.live_sp_val = self.controller.get_sp(self.uid, self.char_id)
+ self.live_sp = self.add_label("<small><b>Total SP:</b> %s</small>" %
+ util.comma(int(self.live_sp_val)), box)
+
+ self.spps = self.controller.get_spps(self.uid, self.char_id)[0]
+
+
+ def fill_stats(self, box):
+
+ atr = self.sheet.attributes
+
+ self.add_label("<small><b>I: </b>%d <b>M: </b>%d <b>C: </b>%d " \
+ "<b>P: </b>%d <b>W: </b>%d</small>" % (atr.intelligence,
+ atr.memory, atr.charisma, atr.perception, atr.willpower), box)
+
def add_columns_to_skills_view(self, treeview):
#Column 0 for the treeview
renderer = gtk.CellRendererText()
- column = gtk.TreeViewColumn('Skill Name', renderer, markup=0)
+ column = gtk.TreeViewColumn('Skill Name', renderer,
+ markup=models.CharacterSkillsModel.C_NAME)
column.set_property("expand", True)
treeview.append_column(column)
#Column 1 for the treeview
- column = gtk.TreeViewColumn('Rank', renderer, markup=1)
+ column = gtk.TreeViewColumn('Rank', renderer,
+ markup=models.CharacterSkillsModel.C_RANK)
column.set_property("expand", True)
treeview.append_column(column)
-
+
#Column 2
- renderer = gtk.CellRendererText()
- renderer = gtk.CellRendererText()
- column = gtk.TreeViewColumn('Points', renderer, markup=2)
+ column = gtk.TreeViewColumn('Points', renderer,
+ markup=models.CharacterSkillsModel.C_SKILLPOINTS)
column.set_property("expand", True)
treeview.append_column(column)
-
+
#Column 3
- column = gtk.TreeViewColumn('Level', renderer, markup=3)
+ column = gtk.TreeViewColumn('Level', renderer,
+ markup=models.CharacterSkillsModel.C_LEVEL)
column.set_property("expand", True)
treeview.append_column(column)
- def refresh_clicked(self, button, window):
- progress_bar = hildon.hildon_banner_show_progress(win, None, "Loading overview...")
+
+ def refresh_clicked(self, button):
+ progress_bar = hildon.hildon_banner_show_progress(self.win, None, "Loading overview...")
progress_bar.set_fraction(1)
self.skills_model.get_skills()
progress_bar.destroy()
+
+ def update_live_sp(self):
+ self.live_sp_val = self.live_sp_val + self.spps * (self.UPDATE_INTERVAL / 1000)
+ self.live_sp.set_label("<small><b>Total SP:</b> %s</small>" %
+ util.comma(int(self.live_sp_val)))
+
+ return True
+
+
if __name__ == "__main__":
main()