import hildon
import gobject
-import glib
-
-import validation
-
from ui import models
+import validation
+import util
class BaseUI():
-
- about_name = 'mEveMon'
- about_text = ('Mobile character monitor for EVE Online')
- about_authors = ['Ryan Campbell <campbellr@gmail.com>',
- 'Danny Campbell <danny.campbell@gmail.com>']
-
- about_website = 'http://mevemon.garage.maemo.org'
- app_version = '0.4'
-
menu_items = ("Settings", "About", "Refresh")
- def create_menu(self, window):
+ def create_menu(self, window):
menu = hildon.AppMenu()
for command in self.menu_items:
elif command == "Settings":
button.connect("clicked", self.settings_clicked, window)
elif command == "Refresh":
- button.connect("clicked", self.refresh_clicked, window)
+ button.connect("clicked", self.refresh_clicked)
else:
assert False, command
dialog = gtk.Dialog()
dialog.set_transient_for(window)
dialog.set_title("Settings")
-
+
pannable_area = hildon.PannableArea()
dialog_vbox = dialog.vbox
vbox = gtk.VBox(False, 1)
- #acctsLabel = gtk.Label("Accounts:")
- #acctsLabel.set_justify(gtk.JUSTIFY_LEFT)
-
- #vbox.pack_start(acctsLabel, False, False, 1)
-
self.accounts_model = models.AccountsModel(self.controller)
accounts_treeview = hildon.GtkTreeView(gtk.HILDON_UI_MODE_NORMAL)
pannable_area.add_with_viewport(vbox)
dialog_vbox.pack_start(pannable_area, True, True, 1)
-
+
+
dialog.show_all()
-
+
result = dialog.run()
+
while(result != gtk.RESPONSE_DELETE_EVENT):
if result == RESPONSE_NEW:
self.new_account_clicked(window)
elif result == gtk.RESPONSE_OK:
self.char_model.get_characters()
break
-
+
result = dialog.run()
dialog.destroy()
+
+
def get_selected_item(self, treeview, column):
selection = treeview.get_selection()
- model, miter = selection.get_selected()
-
+ model, miter = selection.get_selected()
+
value = model.get_value(miter, column)
-
+
return value
def edit_account(self, treeview):
# pop up the account dialog
self.accounts_model.get_accounts()
-
+
def delete_account(self, treeview):
- uid = self.get_selected_item(treeview, 0)
+ uid = self.get_selected_item(treeview, 0)
self.controller.remove_account(uid)
# refresh model
self.accounts_model.get_accounts()
-
+
def add_columns_to_accounts(self, treeview):
#Column 0 for the treeview
renderer = gtk.CellRendererText()
column.set_property("expand", True)
treeview.append_column(column)
+
def new_account_clicked(self, window):
dialog = gtk.Dialog()
ok_button = dialog.add_button(gtk.STOCK_OK, gtk.RESPONSE_OK)
dialog.show_all()
-
result = dialog.run()
valid_credentials = False
while not valid_credentials:
if result == gtk.RESPONSE_OK:
uid = uidEntry.get_text()
- api_key = apiEntry.get_text()
+ # auth() fails if api_key has lower-case characters
+ api_key = apiEntry.get_text().upper()
try:
validation.uid(uid)
dialog.destroy()
-
+
def report_error(self, error):
hildon.hildon_banner_show_information(self.win, '', error)
-
+
def about_clicked(self, button):
dialog = gtk.AboutDialog()
- dialog.set_website(self.about_website)
- dialog.set_website_label(self.about_website)
- dialog.set_name(self.about_name)
- dialog.set_authors(self.about_authors)
- dialog.set_comments(self.about_text)
- dialog.set_version(self.app_version)
+ dialog.set_website(self.controller.about_website)
+ dialog.set_website_label(self.controller.about_website)
+ dialog.set_name(self.controller.about_name)
+ dialog.set_authors(self.controller.about_authors)
+ dialog.set_comments(self.controller.about_text)
+ dialog.set_version(self.controller.app_version)
dialog.run()
dialog.destroy()
return label
-
class mEveMonUI(BaseUI):
def __init__(self, controller):
self.controller = controller
gtk.set_application_name("mEveMon")
-
- #create the main window
+
+
+ def run(self):
+ # create the main window
self.win = hildon.StackableWindow()
self.win.connect("destroy", self.controller.quit)
self.win.show_all()
pannable_area = hildon.PannableArea()
- character_win = CharacterSheetUI(self.controller)
# gtk.HILDON_UI_MODE_NORMAL -> not selection in the treeview
# gtk.HILDON_UI_MODE_EDIT -> selection in the treeview
treeview = hildon.GtkTreeView(gtk.HILDON_UI_MODE_NORMAL)
- treeview.connect('row-activated', character_win.build_window)
+ treeview.connect('row-activated', self.do_charactersheet)
self.char_model = models.CharacterListModel(self.controller)
treeview.set_model(self.char_model)
-
self.add_columns_to_treeview(treeview)
pannable_area.add(treeview)
hildon.hildon_gtk_window_set_progress_indicator(self.win, 0)
-
def add_columns_to_treeview(self, treeview):
#Column 0 for the treeview
renderer = gtk.CellRendererPixbuf()
column.set_property("expand", True)
treeview.append_column(column)
-
- def refresh_clicked(self, button, window):
- hildon.hildon_gtk_window_set_progress_indicator(window, 1)
+ def refresh_clicked(self, button):
+ hildon.hildon_gtk_window_set_progress_indicator(self.win, 1)
self.char_model.get_characters()
- hildon.hildon_gtk_window_set_progress_indicator(window, 0)
+ hildon.hildon_gtk_window_set_progress_indicator(self.win, 0)
+ def do_charactersheet(self, treeview, path, view_column):
+
+ model = treeview.get_model()
+ miter = model.get_iter(path)
+
+ # column 0 is the portrait, column 1 is name
+ char_name = model.get_value(miter, 1)
+ uid = model.get_value(miter, 2)
+
+ if uid:
+ CharacterSheetUI(self.controller, char_name, uid)
+ else:
+ pass
+
+
class CharacterSheetUI(BaseUI):
UPDATE_INTERVAL = 1
- def __init__(self, controller):
+ def __init__(self, controller, char_name, uid):
self.controller = controller
+ self.char_name = char_name
+ self.uid = uid
self.sheet = None
self.char_id = None
self.skills_model = None
+
+ self.build_window()
- def build_window(self, treeview, path, view_column):
+ def build_window(self):
# TODO: this is a really long and ugly function, split it up somehow
self.win = hildon.StackableWindow()
- #win.show_all()
hildon.hildon_gtk_window_set_progress_indicator(self.win, 1)
+ self.win.show_all()
# Create menu
# NOTE: we probably want a window-specific menu for this page, but the
# main appmenu works for now
menu = self.create_menu(self.win)
- # Attach menu to the window
+ # Attach menu to the window
self.win.set_app_menu(menu)
pannable_area = hildon.PannableArea()
- model = treeview.get_model()
- miter = model.get_iter(path)
-
- # column 0 is the portrait, column 1 is name
- char_name = model.get_value(miter, 1)
- self.uid = model.get_value(miter, 2)
- self.char_id = self.controller.char_name2id(char_name)
+ self.char_id = self.controller.char_name2id(self.char_name)
self.sheet = self.controller.get_char_sheet(self.uid, self.char_id)
- self.win.set_title(char_name)
+ self.win.set_title(self.char_name)
hbox = gtk.HBox(False, 0)
info_vbox = gtk.VBox(False, 0)
portrait = gtk.Image()
- portrait.set_from_file(self.controller.get_portrait(char_name, 256))
+ portrait.set_from_file(self.controller.get_portrait(self.char_name, 256))
+ portrait.show()
hbox.pack_start(portrait, False, False, 10)
hbox.pack_start(info_vbox, False, False, 5)
vbox.pack_start(hbox, False, False, 0)
self.fill_info(info_vbox)
-
self.fill_stats(info_vbox)
separator = gtk.HSeparator()
vbox.pack_start(separator, False, False, 5)
+ separator.show()
+
self.add_label("<big>Skill in Training:</big>", vbox, align="normal")
-
+
self.display_skill_in_training(vbox)
separator = gtk.HSeparator()
vbox.pack_start(separator, False, False, 0)
+ separator.show()
self.add_label("<big>Skills:</big>", vbox, align="normal")
self.win.show_all()
hildon.hildon_gtk_window_set_progress_indicator(self.win, 0)
+
+ # if we start the timer too early, get_is_topmost() returns False
+ self.timer = gobject.timeout_add_seconds(self.UPDATE_INTERVAL, self.update_live_sp)
+
+ self.win.connect("destroy", self.back)
+
+ def back(self, widget):
+ gobject.source_remove(self.timer)
+ gtk.Window.destroy(self.win)
+
def display_skill_in_training(self, vbox):
skill = self.controller.get_skill_in_training(self.uid, self.char_id)
self.add_label("<small>start time: %s\t\tend time: %s</small>"
%(time.ctime(skill.trainingStartTime),
time.ctime(skill.trainingEndTime)), vbox, align="normal")
+
progressbar = gtk.ProgressBar()
fraction_completed = (time.time() - skill.trainingStartTime) / \
(skill.trainingEndTime - skill.trainingStartTime)
+
progressbar.set_fraction(fraction_completed)
align = gtk.Alignment(0.5, 0.5, 0.5, 0)
vbox.pack_start(align, False, False, 5)
+ align.show()
align.add(progressbar)
+ progressbar.show()
else:
self.add_label("<small>No skills are currently being trained</small>",
vbox, align="normal")
self.sheet.race, self.sheet.bloodLine), box)
self.add_label("", box, markup=False)
self.add_label("<small><b>Corp:</b> %s</small>" % self.sheet.corporationName, box)
- self.add_label("<small><b>Balance:</b> %s ISK</small>" % self.sheet.balance, box)
+ self.add_label("<small><b>Balance:</b> %s ISK</small>" %
+ util.comma(self.sheet.balance), box)
+
self.live_sp_val = self.controller.get_sp(self.uid, self.char_id)
self.live_sp = self.add_label("<small><b>Total SP:</b> %s</small>" %
- self.live_sp_val, box)
+ util.comma(int(self.live_sp_val)), box)
self.spps = self.controller.get_spps(self.uid, self.char_id)[0]
- glib.timeout_add_seconds(self.UPDATE_INTERVAL, self.update_live_sp)
def fill_stats(self, box):
-
+
atr = self.sheet.attributes
self.add_label("<small><b>I: </b>%d <b>M: </b>%d <b>C: </b>%d " \
column.set_property("expand", True)
treeview.append_column(column)
-
+ #Column 2
column = gtk.TreeViewColumn('Points', renderer,
markup=models.CharacterSkillsModel.C_SKILLPOINTS)
column.set_property("expand", True)
treeview.append_column(column)
+ #Column 3
column = gtk.TreeViewColumn('Level', renderer,
markup=models.CharacterSkillsModel.C_LEVEL)
column.set_property("expand", True)
def update_live_sp(self):
- # we don't want to keep the timer running in the background
- # when this callback returns False, the timer destorys itself
- if not self.win.get_is_topmost():
- return False
-
self.live_sp_val = self.live_sp_val + self.spps * self.UPDATE_INTERVAL
- self.live_sp.set_label("<small><b>Total SP:</b> %d</small>" %
- self.live_sp_val)
+ self.live_sp.set_label("<small><b>Total SP:</b> %s</small>" %
+ util.comma(int(self.live_sp_val)))
return True