#include "control/actioncontroller.h"
#include "control/locationcontroller.h"
#include "control/itemmodelsortclient.h"
+#include "control/settingscontroller.h"
#include "ui/aboutdialog.h"
#include "ui/mainwindow.h"
#include "ui/theatermodel.h"
MovieController *movie_controller,
LocationController *location_controller,
ActionController *action_controller,
+ SettingsController *settings_controller,
ItemModelSortController *sort_controller,
QThread *search_worker)
: _main_window(main_window),
_movie_controller(movie_controller),
_location_controller(location_controller),
_action_controller(action_controller),
+ _settings_controller(settings_controller),
_sort_controller(sort_controller),
_search_worker(search_worker),
_connectivity_manager(new ConnectivityManager(this)),
connect(_main_window, SIGNAL(MovieSelected(MovieKey)), _movie_controller, SLOT(ShowMovie(MovieKey)));
connect(_main_window, SIGNAL(SearchMovieInWeb(MovieKey)), _action_controller, SLOT(SearchMovieInWeb(MovieKey)));
connect(_main_window, SIGNAL(OpenLocationDialog()), _location_controller, SLOT(OpenLocationDialog()));
+ connect(_main_window, SIGNAL(OpenOptionsDialog()), _settings_controller, SLOT(OpenSettingsDialog()));
connect(_main_window, SIGNAL(OpenAboutDialog()), this, SLOT(OpenAboutDialog()));
+ connect(_settings_controller, SIGNAL(SettingsChanged(Settings)), this, SLOT(SettingsChanged(Settings)));
connect(_location_controller, SIGNAL(Search(Location)), this, SLOT(Search(Location)));
connect(_connectivity_manager, SIGNAL(Connected()), this, SLOT(NetworkConnected()));
connect(_connectivity_manager, SIGNAL(Disconnected()), this, SLOT(NetworkDisconnected()));
connect(_connectivity_manager, SIGNAL(Error()), this, SLOT(NetworkError()));
+ _main_window->SetOrientation(settings->GetOrientationMode());
}
MainController::~MainController()
_main_window->SetError(tr(MSG_NETWORK_ERROR));
}
+void MainController::SettingsChanged(const Settings &settings)
+{
+ _main_window->SetOrientation(settings.GetOrientationMode());
+}
+
void MainController::SearchTheaters()
{
_settings->SetSearchObjectsType(Settings::THEATERS);