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Fix lookaround mode without changing lerp alpha, also fix fly-by this way
[neverball]
/
ball
/
game_client.c
2011-02-17
parasti
Fix lookaround mode without changing lerp alpha, also...
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commitdiff
2011-02-17
parasti
Fix lookaround mode
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2011-02-11
parasti
Fix glitches in teleport interpolation
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2011-02-11
parasti
Track command state in a structure
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2011-02-11
parasti
Pass the interpolation blend factor differently
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2011-02-10
parasti
Implement game state interpolation (WIP)
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2011-02-10
parasti
Move reflective flag to SOL draw structure
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2011-02-10
parasti
Split SOL data structures into base, varying and render...
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2010-10-28
parasti
Revert "share/solid: wrap all structs with typedefs"
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2010-10-27
parasti
Slightly clean up game_run_cmd
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2010-10-27
parasti
share/solid: wrap all structs with typedefs
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2010-10-20
parasti
Remove "geometry" option
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2010-10-13
parasti
Define gravity constants only once
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2010-10-08
parasti
Add cmd_free
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2010-10-04
parasti
Reword a couple of comments
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2010-08-29
parasti
ball/game_draw: move draw state here
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2010-08-29
parasti
Turn draw state into a struct
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2010-08-06
parasti
s/game_client_step/game_client_sync/
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2010-08-06
parasti
Rename misnamed variable
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2010-08-04
parasti
Define symbols for game_draw's pose parameter
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2010-08-02
parasti
Turn fly-in handling into (proper) shared code
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2010-07-11
parasti
Remove CMD_BODY_ORIENTATION
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2010-07-11
parasti
Completely rework body rotation mechanism
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2010-01-11
parasti
Add basic rotating objects (ODE only)
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2009-11-16
parasti
Kill a few NULLs to suppress segfaults on missing level...
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2009-10-30
parasti
Remove unused sol_load_gl parameter
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2009-10-08
parasti
Revert "Clip shadowed geometry above the ball center"
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2009-09-02
parasti
Fix a comment
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2009-08-05
parasti
Clip shadowed geometry above the ball center
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2009-07-22
parasti
Paint background first, then mirrors
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2009-07-14
parasti
Clean up some view variables
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2009-07-10
parasti
Rename game_comp_grav to game_tilt_grav
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2009-07-10
parasti
Decouple world rotations from view basis
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2009-07-10
parasti
Rename "rotate" command to "tilt angles"
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2009-06-25
parasti
Hijack game_draw's pose param to draw just shadow+ball...
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2009-06-12
parasti
Implement a Quake-like virtual file system layer
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2009-06-02
parasti
Implement a "top-down" camera (cheat mode only)
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2009-03-20
parasti
ball/game_client: tweak a comment
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2009-03-19
parasti
Assume map compatibility by default if client's map...
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2009-03-09
parasti
Use CMD_MAP for server/client map compatibility checks
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2009-02-16
parasti
share/video: s/config_/video_/
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2009-01-09
parasti
Implement a server/client-like game/replay architecture
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