Fix lookaround mode without changing lerp alpha, also fix fly-by this way
[neverball] / ball / game_client.c
2011-02-17 parastiFix lookaround mode without changing lerp alpha, also...
2011-02-17 parastiFix lookaround mode
2011-02-11 parastiFix glitches in teleport interpolation
2011-02-11 parastiTrack command state in a structure
2011-02-11 parastiPass the interpolation blend factor differently
2011-02-10 parastiImplement game state interpolation (WIP)
2011-02-10 parastiMove reflective flag to SOL draw structure
2011-02-10 parastiSplit SOL data structures into base, varying and render...
2010-10-28 parastiRevert "share/solid: wrap all structs with typedefs"
2010-10-27 parastiSlightly clean up game_run_cmd
2010-10-27 parastishare/solid: wrap all structs with typedefs
2010-10-20 parastiRemove "geometry" option
2010-10-13 parastiDefine gravity constants only once
2010-10-08 parastiAdd cmd_free
2010-10-04 parastiReword a couple of comments
2010-08-29 parastiball/game_draw: move draw state here
2010-08-29 parastiTurn draw state into a struct
2010-08-06 parastis/game_client_step/game_client_sync/
2010-08-06 parastiRename misnamed variable
2010-08-04 parastiDefine symbols for game_draw's pose parameter
2010-08-02 parastiTurn fly-in handling into (proper) shared code
2010-07-11 parastiRemove CMD_BODY_ORIENTATION
2010-07-11 parastiCompletely rework body rotation mechanism
2010-01-11 parastiAdd basic rotating objects (ODE only)
2009-11-16 parastiKill a few NULLs to suppress segfaults on missing level...
2009-10-30 parastiRemove unused sol_load_gl parameter
2009-10-08 parastiRevert "Clip shadowed geometry above the ball center"
2009-09-02 parastiFix a comment
2009-08-05 parastiClip shadowed geometry above the ball center
2009-07-22 parastiPaint background first, then mirrors
2009-07-14 parastiClean up some view variables
2009-07-10 parastiRename game_comp_grav to game_tilt_grav
2009-07-10 parastiDecouple world rotations from view basis
2009-07-10 parastiRename "rotate" command to "tilt angles"
2009-06-25 parastiHijack game_draw's pose param to draw just shadow+ball...
2009-06-12 parastiImplement a Quake-like virtual file system layer
2009-06-02 parastiImplement a "top-down" camera (cheat mode only)
2009-03-20 parastiball/game_client: tweak a comment
2009-03-19 parastiAssume map compatibility by default if client's map...
2009-03-09 parastiUse CMD_MAP for server/client map compatibility checks
2009-02-16 parastishare/video: s/config_/video_/
2009-01-09 parastiImplement a server/client-like game/replay architecture