Merge branch 'gles'
[neverball] / ball / game_draw.c
2011-07-06 parastiMerge branch 'gles'
2011-03-13 parastiTweak shadow code to keep the transforms in one place
2011-03-07 parastiCache and share base SOL data
2011-02-11 parastiImplement particle interpolation
2011-02-11 parastiPass the interpolation blend factor differently
2011-02-10 parastiImplement game state interpolation (WIP)
2011-02-10 parastiMove reflective flag to SOL draw structure
2011-02-10 parastiSplit SOL data structures into base, varying and render...
2010-10-28 parastiRevert "share/solid: wrap all structs with typedefs"
2010-10-27 parastishare/solid: wrap all structs with typedefs
2010-08-29 parastiball/game_draw: move draw state here