timer-test_2.map: add rotation shadow bug demo.
[neverball] / ball /
2011-01-30 parastiImplement arbitrary GUI fillers and fix ball screen...
2011-01-13 parastiAlso change ball config screen to say "Ball Model"
2010-12-29 parastiMove key event handling into functions just for readability
2010-12-29 parastiFix missing switch breaks for key-up events
2010-12-18 parastiFactor out one more widget
2010-12-18 parastiFactor out common state code in conf screen
2010-12-18 parastiMake a separate screen for video settings
2010-12-18 parastiFactor out common widgets in conf screen
2010-12-18 parastiRename the "ball" option to "ball model" in conf screen
2010-12-11 parastiRemove some redundant variables
2010-12-04 parastiFinalize the first update at server init, no point...
2010-11-29 parastiFix structure access beyond its lifetime
2010-11-29 parastiCall the standalone level 00, not 99
2010-11-29 parastiProvide default values for the %s and %l replacements...
2010-11-29 parastiFix an assertion failure due to a NULL sets array
2010-11-29 parastiPromote ad-hoc OS-to-VFS path translation function
2010-11-28 parastiSlightly clean up ball/set.c
2010-11-28 parastiFix score loader improperly reading player names with...
2010-11-25 parastiReimplement loading of standalone levels from the comma...
2010-11-25 parastiRemove unused state structure member
2010-11-25 parastiAdd a catch-all state for exiting the level
2010-11-25 parastiMove include lines around
2010-11-24 parastiMerge fall-out and time-out states
2010-11-24 parastiBump
2010-11-12 parastiFix time scaling relying on floating-point quirks
2010-11-11 parastiFix speed GUI not being greyed out on zero speed
2010-11-11 parastiPort adjustable replay playback speed from Nuncabola
2010-11-09 parastiFix inconsistent naming
2010-11-09 parastiMove joystick-recentered tracking to share/state
2010-11-09 parastiRemove obsolete input value conversion to/from short...
2010-11-09 parastiUse normalized floats to represent joystick axis values
2010-11-09 parastiFix awkward requirement for non-zero joystick axis...
2010-11-01 parastiAdd a macro for copying strings to static arrays
2010-11-01 parastiRemove unused replay header field "goal enabled"
2010-11-01 parastiClean up demo_play_init
2010-11-01 parastiRemove commented out demo_rename_player body
2010-11-01 parastiClean up some macro defs and usage
2010-11-01 parastiMostly switch from using level sequence numbers to...
2010-11-01 parastiMake write routines take ints, floats and shorts by...
2010-10-29 parastiFix accidental switch/teleporter behavior changes
2010-10-28 parastiStop recording if game init failed
2010-10-28 parastiLoad the level even when the replay file could not...
2010-10-28 parastiRevert "share/solid: wrap all structs with typedefs"
2010-10-27 parastiSlightly clean up game_run_cmd
2010-10-27 parastishare/solid: wrap all structs with typedefs
2010-10-26 parastiFix repeated animation on return from replay save screen
2010-10-21 parastiUpdate copyright headers
2010-10-20 parastiRemove "geometry" option
2010-10-13 parastiDefine gravity constants only once
2010-10-08 parastiIdentify the 40.0 in mouse-to-tilt calculation
2010-10-08 parastiAdd cmd_free
2010-10-08 parastiMore cleaning up in the replay loader
2010-10-07 parastiMinor clean up in the replay loader
2010-10-07 parastiClean up comment formatting in a header
2010-10-07 parastiRestore variable time step in main loop, do fixed stepp...
2010-10-06 parastiball/demo: only expose the filename of a replayed demo...
2010-10-06 parastiWhitespace
2010-10-04 parastiNaming cleanup in command option parsing
2010-10-04 parastiReword a couple of comments
2010-09-25 parastiball/st_help: s/techniques/tricks/g
2010-09-19 parastiDelay loading of scanned replays
2010-09-19 parastiMake demo_fp directly accessible externally
2010-09-19 parastiFix padding between replay thumbnails and status area
2010-09-19 parastiClean up replay intro pause code
2010-09-11 parastiSimplify state transition tracking
2010-09-06 parastiAlways do GUI creation upon return from the state enter...
2010-09-06 parastiClean up non-replay pause a bit
2010-09-06 parastishare/state: pass state pointers to enter/leave handlers
2010-08-29 parastiball/game_draw: move draw state here
2010-08-29 parastiTurn draw state into a struct
2010-08-28 parastiRemove more references to displayed record names
2010-08-28 parastiUse symbols for score ranks
2010-08-28 parastiDisambiguate a callback
2010-08-18 parastiMatch set score access to level scores
2010-08-18 parastiShorten score constants, make them depend less on displ...
2010-08-18 parastiMinimize get_level usage outside of ball/set and ball...
2010-08-18 parastiKeep level scores as an array instead of a struct posin...
2010-08-15 parastiFix a warning
2010-08-14 parastiSplit base_name into a basic and a suffix-removing...
2010-08-14 parastiAdd some auxiliary string macros
2010-08-14 parastistruct level: remove unused member
2010-08-10 parastiMake view rotation button states independent of each...
2010-08-10 parastiball/st_play: move a few declarations
2010-08-08 parastiRemove an archaic comment
2010-08-06 parastis/game_client_step/game_client_sync/
2010-08-06 parastiRename misnamed variable
2010-08-04 parastiSelf documentify replay/SOL file magic
2010-08-04 parastiDefine symbols for game_draw's pose parameter
2010-08-02 parastiFix strange memcpy calls where v_cpy suffices
2010-08-02 parastiDo the level fly-in in client (except for the very...
2010-08-02 parastiTurn fly-in handling into (proper) shared code
2010-07-27 parastiDo not alias m_vxfm input and output vectors
2010-07-23 parastiRemove top-down camera hack
2010-07-22 parastiRemove an unused variable
2010-07-20 parastiTruncate SOL name in level selection screen
2010-07-14 parastiMove some copy pasted code into a shared function
2010-07-11 parastiRemove CMD_BODY_ORIENTATION
2010-07-11 parastiCompletely rework body rotation mechanism
2010-01-16 parastiAdd a newline to an error message
2010-01-11 parastiAdd basic rotating objects (ODE only)
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