neverball
2011-06-12 parastiFix redundant glTexEnv calls gles
2011-06-12 parastiAdd a structure to cache detected GL capabilities
2011-06-12 parastiRename a variable
2011-06-10 parastiFix not handling the third TU in particle code
2011-06-07 parastiRestore shadow clip
2011-06-06 parastiRestore compatibility with version 6 SOLs
2011-06-04 parastiAdd some error checking in Neverputt when loading SOLs
2011-05-31 parastiSilence a warning
2011-05-25 parastiImplement crude handling of missing OpenGL extensions
2011-05-25 parastiHide shadow in level pose mode
2011-05-25 parastiStay clear of GL namespace
2011-05-25 parastiTweak GLES compile-time switch semantics
2011-05-25 parastiFix comment anachronism
2011-05-25 parastiFix shadow in Neverputt
2011-05-25 parastiFix shadow config
2011-05-25 parastiFix crash on missing level background
2011-04-27 parastiFix look-around mode by resetting current color after...
2011-04-18 parastiFix shadow for non-standard ball radii
2011-04-18 parastiFix color cache initialization for default and particle...
2011-04-18 parastiTrack material state in a structure
2011-04-09 parastiSet GL pixel row alignment to be 1, not the default 4
2011-04-09 parastiMove saving of screenshots to before buffer swapping
2011-04-09 parastiBump minimum supported SOL version
2011-04-09 parastiFix compilation with particle VBOs
2011-04-09 parastiFix remaining errors when compiling against GL ES 1...
2011-04-09 parastiRemove forced quit after replay ends
2011-04-09 parastiMakefile: re-add mapc to SOL deps
2011-04-09 parastiFix mapc dependence on share/glext.h
2011-04-07 elviz[gles] land.png, ocean.png: Remove alpha channel (see...
2011-04-06 elviz[gles] Adjust several material flags
2011-04-06 elviz[gles] Fix blue-sea material
2011-04-05 rlkOptimization to sol_apply_mtrl.
2011-04-05 rlkFixed the level fade-out.
2011-04-05 parastiFix title screen fly-by initialization
2011-04-04 rlkImplemented an ugly hack to silence a C warning about...
2011-04-04 rlkAdded a test to enable conditional compilation of OpenG...
2011-04-03 rlkFlattened the alpha of the background gradients to...
2011-04-03 rlkOptional use of vertex arrays in the particle system.
2011-04-03 rlkConverted putt vector to SOL.
2011-04-03 rlkSeveral minor changes for ES compatibility.
2011-04-03 rlkPorted the mtrl loft to putt.
2011-04-03 rlkPushed the mtrl tracking code down through the entire...
2011-04-02 rlkEnabled SOL billboards on items.
2011-04-02 rlkConverted the remaining particle usage (coin bursts...
2011-04-01 rlkMinor tweaks to geom.c.
2011-03-31 rlkSketched in possible alternatives for jump and goal...
2011-03-31 rlkAdded a per-rendering pass mesh count to the body draw...
2011-03-31 rlkRewrote all mtrl files to use flag names instead of...
2011-03-31 rlkFinished GUI rewrite.
2011-03-30 rlkTiny tweaks to eliminate pointless transforms.
2011-03-30 rlkGUI rewrite is mostly complete. Removed all display...
2011-03-29 rlkAdded default material to enable SOL files that don...
2011-03-29 rlkConverted mark GL into SOL.
2011-03-28 rlkFixed flag SOL. The culprit was a lack of texture...
2011-03-28 rlkCURRENTLY BROKEN DUE TO FLAG GEOM.
2011-03-27 rlkTesting a SOL-based goal renderer as an efficient alter...
2011-03-27 rlkAdded a billboard VBO to the draw structure.
2011-03-27 rlkFixed rendering decals after opaque material and before...
2011-03-26 rlkFixed the shadow, though the shadow clip is still broken.
2011-03-26 rlkConverted the SOL renderer to use VBOs.
2011-03-17 rlkAdded struct b_offs to solid_base.
2011-03-15 rlkBranch for OpenGL ES work.
2011-03-14 elvizNevermania: Texture tweaks
2011-03-13 parastiClip shadow above ball with a texture
2011-03-13 parastiTweak shadow code to keep the transforms in one place
2011-03-13 parastiMove lines around
2011-03-12 tonesfrommarsset-tones.txt: puncuation.
2011-03-12 tonesfrommarstones/bumperoo.map: fix coin values.
2011-03-12 tonesfrommarsbigpipe.map: add funhouse rotation to big pipe. Too...
2011-03-12 elvizNevermania: Add ladybirds.map
2011-03-11 parastiGenerate texture coordinates for ball shadow
2011-03-09 elvizmapc: Allow more (temporary) edges
2011-03-07 parastiCache and share base SOL data
2011-02-27 elvizNevermania: Add rings.map
2011-02-25 parastiFix naming inconsistency
2011-02-24 parastiOpt not to crash when loading level SOLs with no balls
2011-02-24 parastiTolerate mismatching number of levels in the score...
2011-02-23 elvizSet svn:eol-style=native for some more text files
2011-02-23 elvizNevermania: Dial down sharpening of level shots
2011-02-20 tonesfrommarsadd tones level set
2011-02-19 elvizdiscs.map: Use standard turf texture and switch to...
2011-02-19 elvizNevermania: Replace uses of poof-blue with orb-blue
2011-02-19 elvizAdd new billboard for marking platform paths
2011-02-17 parastiFix lookaround mode without changing lerp alpha, also...
2011-02-17 parastiFix lookaround mode
2011-02-17 parastiRandom cleanup
2011-02-15 parastiFix interpolation in fall-out and goal screens
2011-02-12 parastiFix crash on attemp to render missing background
2011-02-11 parastiFix misnamed function
2011-02-11 parastiFix interpolation in title screen replays
2011-02-11 parastiImplement particle interpolation
2011-02-11 elvizslope.map: Tiny texture fix
2011-02-11 parastiFix glitches in teleport interpolation
2011-02-11 parastiTrack command state in a structure
2011-02-11 parastiPass the interpolation blend factor differently
2011-02-11 parastiFix missing do-while wrappers for macros
2011-02-11 parastiOrthonormalize the interpolated reference frame
2011-02-10 parastiImplement game state interpolation (WIP)
2011-02-10 parastiMove reflective flag to SOL draw structure
2011-02-10 parastiSplit SOL data structures into base, varying and render...
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