# Microsoft Developer Studio Project File - Name="Tracker3dFilter" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=Tracker3dFilter - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "Tracker3dFilter.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "Tracker3dFilter.mak" CFG="Tracker3dFilter - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Tracker3dFilter - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "Tracker3dFilter - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "Tracker3dFilter - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\..\_temp\Tracker3dFilter_Rls" # PROP Intermediate_Dir "..\..\..\_temp\Tracker3dFilter_Rls" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" LIB32=link.exe -lib # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /MD /W3 /GX /Zi /O2 /Ob2 /I "..\..\..\CV\include" /I "..\..\..\cvaux\include" /I "..\include" /D DBG=0 /D "NDEBUG" /D "STRICT" /D "WIN32" /D "_WIN32" /D _X86_=1 /D WINVER=0x400 /D _WIN32_WINNT=0x0400 /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" /d "WIN32" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 strmbase.lib cv.lib cvaux.lib winmm.lib kernel32.lib advapi32.lib user32.lib gdi32.lib shell32.lib comdlg32.lib ole32.lib oleaut32.lib uuid.lib /nologo /entry:"DllEntryPoint@12" /dll /pdb:none /debug /machine:I386 /out:"..\..\..\bin\Tracker3dFilter.ax" /libpath:"..\..\..\lib" /subsystem:windows,4.0 /opt:ref /release /debug:none # SUBTRACT LINK32 /nodefaultlib !ELSEIF "$(CFG)" == "Tracker3dFilter - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\..\_temp\Tracker3dFilter_Dbg" # PROP Intermediate_Dir "..\..\..\_temp\Tracker3dFilter_Dbg" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" LIB32=link.exe -lib # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /G6 /MDd /W3 /GX /Zi /Od /Ob1 /Gy /I "..\..\..\CV\include" /I "..\..\..\cvaux\include" /I "..\include" /D DBG=1 /D "DEBUG" /D "_DEBUG" /D "STRICT" /D "WIN32" /D "_WIN32" /D _X86_=1 /D WINVER=0x0400 /D _WIN32_WINNT=0x0400 /YX"streams.h" /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" /d "WIN32" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib /subsystem:windows /dll /debug /machine:I386 /pdbtype:none # ADD LINK32 strmbasd.lib cvd.lib cvauxd.lib winmm.lib kernel32.lib advapi32.lib user32.lib gdi32.lib shell32.lib comdlg32.lib ole32.lib oleaut32.lib uuid.lib /nologo /entry:"DllEntryPoint@12" /dll /pdb:none /debug /machine:I386 /out:"..\..\..\bin\Tracker3dFilterd.ax" /libpath:"..\..\..\lib" /subsystem:windows,4.0 # SUBTRACT LINK32 /nodefaultlib !ENDIF # Begin Target # Name "Tracker3dFilter - Win32 Release" # Name "Tracker3dFilter - Win32 Debug" # Begin Source File SOURCE=.\FilenamesDialog.cpp # End Source File # Begin Source File SOURCE=.\FilenamesDialog.h # End Source File # Begin Source File SOURCE=.\resource.h # End Source File # Begin Source File SOURCE=.\Tracker3dFilter.cpp # End Source File # Begin Source File SOURCE=.\Tracker3dFilter.def # End Source File # Begin Source File SOURCE=.\Tracker3dFilter.h # End Source File # Begin Source File SOURCE=.\Tracker3dPropertyPage.cpp # End Source File # Begin Source File SOURCE=.\Tracker3dPropertyPage.h # End Source File # Begin Source File SOURCE=.\Tracker3dPropertyPage.rc # End Source File # End Target # End Project