# Microsoft Developer Studio Project File - Name="zlib" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=zlib - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "zlib.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "zlib.mak" CFG="zlib - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "zlib - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "zlib - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "zlib - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "..\..\..\..\_temp\zlib_Release" # PROP Intermediate_Dir "..\..\..\..\_temp\zlib_Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\lib\zlib.lib" !ELSEIF "$(CFG)" == "zlib - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "..\..\..\..\_temp\zlib_Debug" # PROP Intermediate_Dir "..\..\..\..\_temp\zlib_Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"..\..\lib\zlibd.lib" !ENDIF # Begin Target # Name "zlib - Win32 Release" # Name "zlib - Win32 Debug" # Begin Source File SOURCE=.\adler32.c # End Source File # Begin Source File SOURCE=.\compress.c # End Source File # Begin Source File SOURCE=.\crc32.c # End Source File # Begin Source File SOURCE=.\crc32.h # End Source File # Begin Source File SOURCE=.\deflate.c # End Source File # Begin Source File SOURCE=.\deflate.h # End Source File # Begin Source File SOURCE=.\example.c # End Source File # Begin Source File SOURCE=.\gzio.c # End Source File # Begin Source File SOURCE=.\infback.c # End Source File # Begin Source File SOURCE=.\inffast.c # End Source File # Begin Source File SOURCE=.\inffast.h # End Source File # Begin Source File SOURCE=.\inffixed.h # End Source File # Begin Source File SOURCE=.\inflate.c # End Source File # Begin Source File SOURCE=.\inflate.h # End Source File # Begin Source File SOURCE=.\inftrees.c # End Source File # Begin Source File SOURCE=.\inftrees.h # End Source File # Begin Source File SOURCE=.\trees.c # End Source File # Begin Source File SOURCE=.\trees.h # End Source File # Begin Source File SOURCE=.\uncompr.c # End Source File # Begin Source File SOURCE=..\..\include\zconf.h # End Source File # Begin Source File SOURCE=..\..\include\zlib.h # End Source File # Begin Source File SOURCE=.\zutil.c # End Source File # Begin Source File SOURCE=.\zutil.h # End Source File # End Target # End Project