float W2 = RealSize.x * 0.5f;
float H2 = RealSize.y * 0.5f;
if( RealPos.x > W2 && RealPos.x < (pMask->width-W2) &&
RealPos.y > H2 && RealPos.y < (pMask->height-H2) )
float W2 = RealSize.x * 0.5f;
float H2 = RealSize.y * 0.5f;
if( RealPos.x > W2 && RealPos.x < (pMask->width-W2) &&
RealPos.y > H2 && RealPos.y < (pMask->height-H2) )