############################################################################# ## Name: XS/GraphicsPath.xs ## Purpose: XS for Wx::GraphicsPath ## Author: Klaas Hartmann ## Modified by: ## Created: 29/06/2007 ## RCS-ID: $Id: GraphicsPath.xs 2523 2009-02-04 23:50:57Z mbarbon $ ## Copyright: (c) 2007, 2009 Klaas Hartmann ## Licence: This program is free software; you can redistribute it and/or ## modify it under the same terms as Perl itself ############################################################################# ## There are several overloaded functions (see below) where one variant takes a ## wxPoint2DDouble and the other takes x and y values individually. In these ## cases the former variant has not been implemented. Feel free to do so! ## ## Unimplemented overloaded functions ## void MoveToPoint(const wxPoint2DDouble& p) ## void AddArc(const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise) ## void AddCurveToPoint(const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e) ## void AddLineToPoint(const wxPoint2DDouble& p) ## bool Contains(const wxPoint2DDouble& c, int fillStyle = wxODDEVEN_RULE) const #if wxUSE_GRAPHICS_CONTEXT #include MODULE=Wx PACKAGE=Wx::GraphicsPath void wxGraphicsPath::MoveToPoint (x, y) wxDouble x wxDouble y void wxGraphicsPath::AddArc(x,y,r,startAngle,endAngle,clockwise ) wxDouble x wxDouble y wxDouble r wxDouble startAngle wxDouble endAngle bool clockwise void wxGraphicsPath::AddArcToPoint ( x1, y1, x2, y2, r) wxDouble x1 wxDouble y1 wxDouble x2 wxDouble y2 wxDouble r void wxGraphicsPath::AddCircle ( x, y, r) wxDouble x wxDouble y wxDouble r void wxGraphicsPath::AddCurveToPoint (cx1, cy1, cx2, cy2, x, y) wxDouble cx1 wxDouble cy1 wxDouble cx2 wxDouble cy2 wxDouble x wxDouble y void wxGraphicsPath::AddEllipse ( x, y, w, h) wxDouble x wxDouble y wxDouble w wxDouble h void wxGraphicsPath::AddLineToPoint ( x, y) wxDouble x wxDouble y void wxGraphicsPath::AddPath (path) wxGraphicsPath* path CODE: THIS->AddPath(*path); void wxGraphicsPath::AddQuadCurveToPoint (cx, cy, x, y) wxDouble cx wxDouble cy wxDouble x wxDouble y void wxGraphicsPath::AddRectangle (x, y, w, h) wxDouble x wxDouble y wxDouble w wxDouble h void wxGraphicsPath::AddRoundedRectangle (x, y, w, h, radius) wxDouble x wxDouble y wxDouble w wxDouble h wxDouble radius void wxGraphicsPath::CloseSubpath ( ) bool wxGraphicsPath::Contains (x, y, fillStyle = wxODDEVEN_RULE) wxDouble x wxDouble y wxPolygonFillMode fillStyle void wxGraphicsPath::GetBox ( ) PREINIT: wxDouble x, y, w, h; PPCODE: THIS->GetBox( &x, &y, &w, &h ); EXTEND( SP, 4 ); PUSHs( sv_2mortal( newSVnv( x ) ) ); PUSHs( sv_2mortal( newSVnv( y ) ) ); PUSHs( sv_2mortal( newSVnv( w ) ) ); PUSHs( sv_2mortal( newSVnv( h ) ) ); void wxGraphicsPath::GetCurrentPoint ( ) PREINIT: wxDouble x, y; PPCODE: THIS->GetCurrentPoint( &x, &y ); EXTEND( SP, 2 ); PUSHs( sv_2mortal( newSVnv( x ) ) ); PUSHs( sv_2mortal( newSVnv( y ) ) ); void wxGraphicsPath::Transform (matrix) wxGraphicsMatrix* matrix CODE: THIS->Transform( *matrix ); #endif