SDL full screen patch for Windows (malc)
authorbellard <bellard@c046a42c-6fe2-441c-8c8c-71466251a162>
Sun, 30 Oct 2005 23:19:10 +0000 (23:19 +0000)
committerbellard <bellard@c046a42c-6fe2-441c-8c8c-71466251a162>
Sun, 30 Oct 2005 23:19:10 +0000 (23:19 +0000)
git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@1595 c046a42c-6fe2-441c-8c8c-71466251a162

sdl.c

diff --git a/sdl.c b/sdl.c
index d43da88..9c7afd9 100644 (file)
--- a/sdl.c
+++ b/sdl.c
@@ -55,11 +55,22 @@ static void sdl_resize(DisplayState *ds, int w, int h)
     flags = SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_HWACCEL;
     if (gui_fullscreen)
         flags |= SDL_FULLSCREEN;
+
+ again:
     screen = SDL_SetVideoMode(w, h, 0, flags);
     if (!screen) {
         fprintf(stderr, "Could not open SDL display\n");
         exit(1);
     }
+    if (!screen->pixels && (flags & SDL_HWSURFACE) && (flags & SDL_FULLSCREEN)) {
+        flags &= ~SDL_HWSURFACE;
+        goto again;
+    }
+
+    if (!screen->pixels) {
+        fprintf(stderr, "Could not open SDL display\n");
+        exit(1);
+    }
     ds->data = screen->pixels;
     ds->linesize = screen->pitch;
     ds->depth = screen->format->BitsPerPixel;