class Configuration;
class CommunicationManager;
class Meeting;
-class WeeklyViewWidget;
-class SettingsView;
-class RoomStatusIndicatorWidget;
-class PasswordDialog;
-class MeetingInfoDialog;
+class UIManager;
//! BusinessLogic class. Contains all the business logic of the application.
/*!
- * BusinessLogic class. Contains all the business logic of the application. It is responsible
- * for connecting user interface to lower application layers (IO).
+ * BusinessLogic class. Contains all the business logic of the application. This class handles
+ * the logic of the application according received calls to the slots. This class also maintains
+ * the instances of managers, timers and its own set of meeting list. The managers handles
+ * their tasks in more detailed manner.
*/
class Engine : public QObject
{
signals:
- void meetingDetailsFetched( Meeting *aDetailedMeeting );
-
private slots:
//! Slot. Closes the application.
/*!
* Slot. Asks the communication to fetch new meeting data.
* \param aCurrentRoom The current room.
*/
- void currentRoomChanged( Room *aCurrentRoom );
- //! Slot. Asks the communication to fetch new meeting data.
- /*!
- * Slot. Asks the communication to fetch new meeting data.
- * \param aCurrentRoom The current room.
- */
void shownWeekChanged( QDate aDate );
//! Slot. Handles errors.
/*!
* \param aAddInfo Possible addition info.
*/
void errorHandler( int aCode, const QString &aAddInfo = "" );
- //! Slot. Fetches meetings from the server.
- /*!
- * Slot. Fetches meetings from the server. Parameters are hard coded: the meetings of the default
- * room from current and +/- 2 weeks are fetched.
- */
- void fetchMeetings();
//! Slot. Saves fetched meetings to the current instance's local storage.
/*!
* Slot. Saves fetched meetings to the current instance's local storage. Meetings are soted in a
* \param aMeetings The list of freshly fetched meetings.
*/
void meetingsFetched( const QList<Meeting*>& );
-
- void meetingDetailsFetched( Meeting &aDetailedMeeting );
-
//! Slot. Checks the availability of all the rooms.
/*!
* Slot. Checks the availability of all the rooms by iterating through the current object's local
* room storage and calling the roomStatusInfoNeeded() separately on each of them.
*/
void checkStatusOfAllRooms();
- //! Slot for popping up the confirmation dialog to change the current operation mode
- /*!
- * Slot. Asks Window manager to pop up a confirmation dialog.
- * \param aMode The operation mode to be changed to
- */
- void changeModeOrdered( DeviceManager::OperationMode aMode );
- //! Slot. Fetches meeting details from the server.
- /*!
- * Slot. Fetches meeting details from the server.
- * \param aMeeting The meeting.
- */
- void fetchMeetingDetails( Meeting *aMeeting );
- //! Slot for receiving the status of the entered password
+ //! Slot for receiving the failure event of operation mode changing.
/*!
- * Slot. Receives the status of the entered password and makes the DeviceManager to change the
- * operation mode if the password is correct.
- * \param aPasswordStatus The status of the password.
+ * Slot. Receives the failure event of operation mode changing.
*/
- void passwordEntered( PasswordDialog::PasswordStatus aPasswordStatus );
- //! Slot for receiving the cancel event of the progress bar.
- /*!
- * Slot. Receives the cancel event of the progress bar.
- */
- void progressBarCancelled();
+ void changeModeFailed();
//! Slot for receiving the cancel event of the progress bar.
/*!
* Receives the cancel event of the progress bar when meeting details requested.
*/
- void fetchMeetingDetailsCancelled();
+ void fetchMeetingDetails( Meeting *aMeeting );
+ void cancelFetchMeetingDetails();
void handleViewEvent();
void previousViewRestored();
- void settingsViewRequested();
-
- void idleTimerTimeout();
-
- void settingsOkClicked();
//! Slot for dialog activation signal.
/*!
*/
void dialogDeactivated();
+ void stopIdleTimeCounter();
+ void startIdleTimeCounter();
+
+ void changeDeviceMode( bool aChange );
+
+ void currentRoomChanged( Room *aRoom );
+
private:
+ // Make the UIManager as friendly class so it can connect to private slots.
+ friend class UIManager;
+
//! Provides the index of the Meeting instance which is at the specified time.
/*!
* Provides the index of the Meeting instance which is at the specified time. If there are
* \return Index of the meeting if found; otherwise, -1.
*/
int indexOfMeetingAfter( Room *aRoom, QDateTime aAfter );
- //! Indicates if the QList contains the Meeting or not.
- /*!
- * Indicates if the QList contains the Meeting or not.
- * \param aList List of meetings.
- * \param aMeeting The meeting which is seeked in the list for.
- * \return True if contains; otherwise, false.
- */
- static bool isMeetingInList( const QList<Meeting*> &aList, const Meeting *aMeeting );
//! Slot. Fetches meetings from the server.
/*!
* Slot. Fetches meetings from the server, exact parameters are specified in the parameter list.
* packages are connected here.
*/
void connectSignals();
+
+ bool isMeetingInList(const QList<Meeting*> &aList, const Meeting *aMeeting);
private:
static QTime endOfTheDay;
WindowManager *iWindowManager;
- WeeklyViewWidget *iWeeklyView;
- SettingsView *iSettingsView;
- RoomStatusIndicatorWidget *iRoomStatusIndicator;
-
- PasswordDialog *iPasswordDialog;
- MeetingInfoDialog *iMeetingInfoDialog;
QTimer *iIdleTimeCounter;
Clock *iClock;
Configuration *iConfiguration;
CommunicationManager *iCommunication;
DeviceManager *iDevice;
+ UIManager *iUIManager;
QTimer *iAutoRefresh;
QList<Meeting*> iMeetings;
+
+ Room *iCurrentRoom;
};
#endif /*ENGINE_H_*/