thresholdChanged(_threshold);
}
- void setUp(bool val){
- _up = val;
- upChanged(_up);
- }
- void setDown(bool val){
- _down = val;
- downChanged(_down);
- }
- void setLeft(bool val){
- _left = val;
- leftChanged(_left);
- }
- void setRight(bool val){
- _right = val;
- rightChanged(_right);
- }
-
bool up(){return _up;}
bool down(){return _down;}
bool left(){return _left;}
int y(){return _y;}
public slots:
- void disconnect(){
- if(!socket)
- return;
-
- if(socket->isOpen())
- socket->close();
-
- delete socket;
- socket = 0;
- }
+ void disconnect();
signals:
void connected();
int _x;
int _y;
+
char oldButtonMap;
+
+ void setA(bool val){
+ _a = val;
+ aChanged(_a);
+ }
+ void setB(bool val){
+ _b = val;
+ bChanged(_b);
+ }
+ void setC(bool val){
+ _c = val;
+ cChanged(_c);
+ }
+ void setD(bool val){
+ _d = val;
+ dChanged(_d);
+ }
+
+ void setX(int val){
+ _x = val;
+ xChanged(_x);
+ }
+ void setY(int val){
+ _y = val;
+ yChanged(_y);
+ }
+
+ void setUp(bool val){
+ _up = val;
+ upChanged(_up);
+ }
+ void setDown(bool val){
+ _down = val;
+ downChanged(_down);
+ }
+ void setLeft(bool val){
+ _left = val;
+ leftChanged(_left);
+ }
+ void setRight(bool val){
+ _right = val;
+ rightChanged(_right);
+ }
+
};
#endif // BTCONNECTOR_H