return 0;
}
+int graph_add_graph_line(Graph* graph, struct graph_line *l) {
+ if(graph->lines == NULL) {
+ if((graph->lines = g_ptr_array_new()) == NULL) return 1;
+ }
+ g_ptr_array_add(graph->lines, l);
+ if((graph->points->len == 0) &&
+ (graph->lines->len == 1)) {
+ graph->maxx = graph->minx = l->p0_x;
+ graph->maxy = graph->miny = l->p0_y;
+ }else{
+ if(l->p0_x > graph->maxx) graph->maxx = l->p0_x;
+ if(l->p0_x < graph->minx) graph->minx = l->p0_x;
+ if(l->p0_y > graph->maxy) graph->maxy = l->p0_y;
+ if(l->p0_y < graph->miny) graph->miny = l->p0_y;
+ }
+ if(l->p3_x > graph->maxx) graph->maxx = l->p3_x;
+ if(l->p3_x < graph->minx) graph->minx = l->p3_x;
+ if(l->p3_y > graph->maxy) graph->maxy = l->p3_y;
+ if(l->p3_y < graph->miny) graph->miny = l->p3_y;
+ return 0;
+}
+
+
int graph_add_line(Graph* graph, double p0_x, double p0_y, double p1_x, double p1_y, double p2_x, double p2_y, double p3_x, double p3_y) {
#ifdef DEBUG
fprintf(stderr, "graph_add_line(%d, p0_x=%g, p0_y=%g, p1_x=%g, p1_y=%g, p2_x=%g, p2_y=%g, p3_x=%g, p3_y=%g\n", (unsigned int) graph, p0_x, p0_y, p1_x, p1_y, p2_x, p2_y, p3_x, p3_y);
#endif
- if(graph->lines == NULL) {
- if((graph->lines = g_ptr_array_new()) == NULL) return 1;
- }
struct graph_line *l;
if((l=(struct graph_line*)malloc(sizeof(struct graph_line))) == NULL) return 2;
l->p0_x=p0_x;
l->p2_y=p2_y;
l->p3_x=p3_x;
l->p3_y=p3_y;
- g_ptr_array_add(graph->lines, l);
- if((graph->points->len == 0) &&
- (graph->lines->len == 1)) {
- graph->maxx = graph->minx = p0_x;
- graph->maxy = graph->miny = p0_y;
- }else{
- if(p0_x > graph->maxx) graph->maxx = p0_x;
- if(p0_x < graph->minx) graph->minx = p0_x;
- if(p0_y > graph->maxy) graph->maxy = p0_y;
- if(p0_y < graph->miny) graph->miny = p0_y;
- }
- if(p3_x > graph->maxx) graph->maxx = p3_x;
- if(p3_x < graph->minx) graph->minx = p3_x;
- if(p3_y > graph->maxy) graph->maxy = p3_y;
- if(p3_y < graph->miny) graph->miny = p3_y;
- return 0;
+ return graph_add_graph_line(graph, l);
}
struct cxt {
*x2 = (2.0*x3 + x0)/3.0;
}
-void graph_bezier_qudratic_to_cubic(double x0, double x3, double *x1, double *x2) {
- *x2 = (x3 - x0)/3.0 + (*x1);
- *x1 = (x0 - 3.0*(*x1))/2.0;
+void graph_bezier_linear_to_quadratic(double x0, double x3, double *x1) {
+ *x1 = (x3 + x0)/2.0;
+}
+
+void graph_bezier_quadratic_to_cubic(double x0, double x3, double *x1, double *x2) {
+ *x2 = (x3-2.0*(*x1))/3.0;
+ *x1 = (x0-2.0*(*x1))/3.0;
}