+ eglMakeCurrent(egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+
+ if (cur_context) {
+ eglDestroyContext(egl_display, cur_context->egl_context);
+ free(cur_context);
+ cur_context = 0;
+ }
+ if (egl_surface != EGL_NO_SURFACE) {
+ eglDestroySurface(egl_display, egl_surface);
+ egl_surface = EGL_NO_SURFACE;
+ }
+