const std::string& getType() const { return myType; }
const std::string& getID() const { return myID; }
+ virtual bool load() = 0;
+
virtual std::string getName() const = 0;
virtual std::string getComment() const = 0;
virtual GdkPixbuf *getIcon(int iconSize) const = 0;
private:
BasicItemFactory();
+ virtual ~BasicItemFactory();
+
+public:
+ static BasicItem *create(const std::string& factoryName, const std::string& itemID);
+
public:
virtual const string::std& factoryName() const = 0;
+protected:
virtual BasicItem *createItem(const std::string&) const = 0;
-protected:
static void registerFactory(const std::string&, BasicItemFactory *);
+ static void deRegisterFactory(const std::string&, BasicItemFactory *);
protected:
- std::map<std::string, BasicItemFactory *> ourFactories;
+ static std::map<std::string, BasicItemFactory *> ourFactories;
};
struct BasicItemCollection {