added esc, context menu and gui switch buttons. resampled icons to 84x84.
[simple-xmbc-rem] / src / mainwindow.h
index beb9299..11af215 100644 (file)
 #ifndef MAINWINDOW_H
 #define MAINWINDOW_H
 
-#include <QtGui/QMainWindow>
-#include <QTcpSocket>
-#include <QStateMachine>
-#include <QState>
-#include <QAbstractButton>
+#include <QMainWindow>
+
+#include "xbmc.h"
 
 namespace Ui {
     class MainWindow;
 }
 
-class DisconnectedState : public QState
-{
-public:
-    DisconnectedState(QAbstractButton* button, QTcpSocket* socket, QState* parent = 0);
-
-protected:
-    void onEntry(QEvent *event);
-    void onExit(QEvent *event);
-    QTcpSocket* m_socket;
-};
-
-class ConnectingState : public QState
-{
-    Q_OBJECT
-public:
-    ConnectingState(QAbstractButton* button, QTcpSocket* socket, QState* parent = 0);
-
-signals:
-    void connected();
-    void failed();
-
-private slots:
-    void onSocketError(QAbstractSocket::SocketError err);
-
-protected:
-    void onEntry(QEvent *event);
-    void onExit(QEvent *event);
-    QTcpSocket* m_socket;
-};
-
-class ConnectedState : public QState
-{
-    Q_OBJECT
-public:
-    ConnectedState(QAbstractButton* button, QTcpSocket* socket, QState* parent = 0);
-
-private slots:
-    void onSocketError(QAbstractSocket::SocketError err);
-    void onSocketData();
-
-signals:
-    void disconnected();
-
-protected:
-    void onEntry(QEvent *event);
-    void onExit(QEvent *event);
-    QTcpSocket* m_socket;
-};
-
-class DisconnectingState : public QState
-{
-    Q_OBJECT
-public:
-    DisconnectingState(QAbstractButton* button, QTcpSocket* socket, QState* parent = 0);
-
-signals:
-    void disconnected();
-
-private slots:
-    void onSocketError(QAbstractSocket::SocketError err);
-
-protected:
-    void onEntry(QEvent *event);
-    void onExit(QEvent *event);
-    QTcpSocket* m_socket;
-};
-
 class MainWindow : public QMainWindow
 {
     Q_OBJECT
@@ -104,25 +35,31 @@ public:
     void showExpanded();
 
 private slots:
-    // auto-connected slots
     void on_actionSetup_triggered();
 
-private:
-    void pendingNetworkOperation(bool pending);
+    void on_rightBtn_clicked();
+    void on_leftBtn_clicked();
+    void on_upBtn_clicked();
+    void on_downBtn_clicked();
+    void on_selectButton_clicked();
 
-    void createStates();
-    void createTransitions();
-    void createConnections();
+    void on_playBtn_clicked();
+    void on_stopBtn_clicked();
 
-    QTcpSocket m_serverSocket;
-    Ui::MainWindow *m_ui;
+    void on_muteBtn_clicked();
+    void on_volumeUpBtn_clicked();
+    void on_volumeDownBtn_clicked();
+
+    void on_nextSubtitleBtn_clicked();
+    void on_nextLanguageBtn_clicked();
 
-    QStateMachine m_stateMachine;
+    void on_showGuiBtn_clicked();
+    void on_contextMenuBtn_clicked();
+    void on_sendEscKeyBtn_clicked();
 
-    DisconnectedState* m_disconnectedState;
-    ConnectingState* m_connectingState;
-    ConnectedState* m_connectedState;
-    DisconnectingState* m_disconnectingState;
+private:
+    Ui::MainWindow *m_ui;
+    Xbmc* m_xbmc;
 };
 
 #endif // MAINWINDOW_H