+ void stop();
+ void setEqualizerValue(int band, double value) { _player->setEqualizerValue(band, value); }
+ void equalizerValue(int band, double *value) { _player->equalizerValue(band, value); }
+ void enableEqualizer() { _player->enableEqualizer(); }
+ void disableEqualizer() { _player->disableEqualizer(); }