#include "routedialog.h"
#include "ui_routedialog.h"
+#include <cmath>
#include <QPainter>
#include <QList>
-#include <QVector3D>
+//#include <QMessageBox>
-int left = 50, top = 50, right = 350, bottom = 200; // Limits in screen coordinates
-qreal xmax, xmin, ymin, ymax; // Limits in world coordinates
+/*
+ * Vector class
+ */
+class Vector
+{
+ qreal x, y, z;
+public:
+ Vector() { x=0.; y=0. ; z=0.; };
+ Vector( qreal initX, qreal initY, qreal initZ) { x = initX, y = initY; z = initZ; };
+ void setX( qreal newX) { x = newX; };
+ void setY( qreal newY) { y = newY; };
+ void setZ( qreal newZ) { z = newZ; };
+ qreal getX() { return x; };
+ qreal getY() { return y; };
+ qreal getZ() { return z; };
+ qreal length() { return sqrt(x*x+y*y+z*z); };
+ Vector operator+(Vector v)
+ {
+ x = x + v.x; y = y + v.y; z = z + v.z;
+ return *this;
+ };
+ Vector operator-(Vector v)
+ {
+ x = x - v.x; y = y - v.y; z = z - v.z;
+ return *this;
+ };
+ Vector operator/(qreal c)
+ {
+ x = x/c; y = y/c; z = z/c;
+ return *this;
+ };
+ Vector crossProduct( Vector a, Vector b)
+ {
+ x = a.y*b.z - a.z*b.y;
+ y = a.z*b.x - a.x*b.z;
+ z = a.x*b.y - a.y*b.x;
+ return *this;
+ };
+};
+
+int left, top, right, bottom; // Limits in screen coordinates
+qreal xmax, xmin, ymin, ymax; // Limits in world coordinates
+
+QList<Vector> vertexList; // Vertecies of route
+
+Vector atPoint, fromPoint, up, a1, a2, a3;
+qreal offsx, offsy, offsz;
+
+qreal objxmin, objxmax, objymin, objymax, objzmin, objzmax;
+qreal angle;
+qreal a, b,c,d, dval;
+
+#define maxof(val1,val2) ((val1>val2)?val1:val2)
+#define toradians( degrees) (degrees*0.017453293)
-QList<QVector3D> vertexList; // Vertecies of route
+#define WIDTH 1.8
+
+int length = 24;
+int connection[30];
+
+void setAtPoint();
+void setFromPoint();
+void setEye();
RouteDialog::RouteDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::RouteDialog)
{
ui->setupUi(this);
+ //left = 50; top = 50; right = 350; bottom = 200;
+ left = 5; top = 5; right = 395; bottom = 295;
xmin =0.0; xmax=100.0; ymin = 0.0; ymax = 20.0;
+ // Ruudun koko 400 x 300
- vertexList.append(QVector3D(40.02, 10.02, 10.02));
+ /*vertexList.append(QVector3D(40.02, 10.02, 10.02));
vertexList.append(QVector3D(50.01, 5.01, 10));
vertexList.append(QVector3D(69.98, 4.98, 10));
vertexList.append(QVector3D(80.02, 9.98, 10));
vertexList.append(QVector3D(70.01, 15.01, 10));
vertexList.append(QVector3D(49.99, 14.97, 10));
vertexList.append(QVector3D(40.01, 10.01, 10.02));
+*/
+ vertexList.append(Vector(0.0, 0.0, 0.0));
+ vertexList.append(Vector(1.0, 1.0, 1.0));
+ vertexList.append(Vector(1.0, 1.0, 0.0));
+
+ vertexList.append(Vector(1.0, 0.0, 0.0));
+ vertexList.append(Vector(1.0, 0.0, 1.0));
+ vertexList.append(Vector(0.0, 1.0, 1.0));
+
+ vertexList.append(Vector(0.0, 1.0, 0.0));
+ vertexList.append(Vector(0.0, 0.0, 0.0));
+ vertexList.append(Vector(0.0, 0.0, 1.0));
+
+ connection[0] = 0;
+ connection[1] = 1; connection[2] = 5; connection[3] = 8; connection[4] = -4;
+ connection[5] = 5; connection[6] = 6; connection[7] = 7; connection[8] = -8;
+ connection[9] = 6; connection[10] = 2; connection[11] = 3; connection[12] = -7;
+ connection[13] = 1; connection[14] = 4; connection[15] = 3; connection[16] = -2;
+ connection[17] = 8; connection[18] = 7; connection[19] = 3; connection[20] = -4;
+ connection[21] = 6; connection[22] = 5; connection[23] = 1; connection[24] = -2;
+
+ fromPoint.setX( 1.0); fromPoint.setY( 0.0); fromPoint.setZ( 0.0);
+ atPoint.setX( 0.0); atPoint.setY( 0.0); atPoint.setZ( 0.0);
+ up.setX( 0.0); up.setY( 0.0); up.setZ(1.0);
+
+ a = 400/2.;
+ b = 1 - a*(-1);
+ c = -300/2.;
+ d = 300 - c*(-1);
+ angle = toradians(60);
+
+ setAtPoint();
+ setFromPoint();
+ setEye();
}
RouteDialog::~RouteDialog()
}
}
+
/**
* Draws route to the route dialog
* @param QPaintEvent
- */
+ *
void RouteDialog::paintEvent(QPaintEvent *)
{
+ // 2d draw
int i, maxi;
qreal x1, y1, x2, y2;
int scx1, scy1, scx2, scy2;
painter.drawLine(left,top,left,bottom);
painter.drawLine(left,bottom,right,bottom);
- maxi = vertexList.size();
+ //maxi = vertexList.size();
for (i=0; i<maxi-1; i++)
{
x1 = vertexList.at(i).x();
painter.drawLine( scx1, scy1, scx2, scy2);
}
}
+*/
void RouteDialog::on_closePushButton_clicked()
{
close();
}
+
+// Next functions below for 3D
+void dataMinMax( void)
+{
+ int i, maxi;
+ qreal x,y,z;
+ Vector temp;
+
+ temp = vertexList.at(0);
+ objxmax = objxmin = temp.getX();
+ objymax = objymin = temp.getY();
+ objzmax = objzmin = temp.getZ();
+
+ maxi = vertexList.size();
+ //maxi = 9;
+ for (i=1; i<maxi; i++)
+ {
+ temp = vertexList.at(i);
+ x = temp.getX();
+ y = temp.getY();
+ z = temp.getZ();
+
+ if (x < objxmin)
+ {
+ objxmin = x;
+ }
+ else if (x > objxmax)
+ {
+ objxmax = x;
+ }
+
+ if (y < objymin)
+ {
+ objymin = y;
+ }
+ else if (y > objymax)
+ {
+ objymax = y;
+ }
+
+ if (z < objzmin)
+ {
+ objzmin = z;
+ }
+ else if (z > objzmax)
+ {
+ objzmax = z;
+ }
+ }
+ //QString jono = QString("ojxmin %1 objxmax %2").arg(objxmin).arg(objxmax);
+ //QString jono = QString("ojymin %1 objymax %2").arg(objymin).arg(objymax);
+ //QString jono = QString("ojzmin %1 objzmax %2").arg(objzmin).arg(objzmax);
+ //QMessageBox::about(0,"Tark", jono);
+}
+
+void setAtPoint()
+{
+ dataMinMax();
+ atPoint.setX((objxmax+objxmin)/2.0);
+ atPoint.setY((objymax+objymin)/2.0);
+ atPoint.setZ((objzmax+objzmin)/2.0);
+ //QString jono = QString("AtX %1 Aty %2 AtZ %3").arg(atPoint.x()).arg(atPoint.y()).arg(atPoint.z());
+ //QString jono = QString("AtX %1 Aty %2 AtZ %3").arg(atPoint.x).arg(atPoint.y).arg(atPoint.z);
+ //QMessageBox::about(0,"At point", jono);
+}
+
+void setFromPoint()
+{
+ //fromPoint.setX( atPoint.getX() + (objxmax-objxmin)/2.0 + WIDTH*maxof((objzmax-objzmin)/2.0,(objymax-objymin)/2.0));
+ fromPoint.setX(3.0);
+ fromPoint.setY( atPoint.getY());
+ fromPoint.setZ( atPoint.getZ());
+ //QString jono = QString("FromX %1 FromY %2 FromZ %3").arg(fromPoint.x()).arg(fromPoint.y()).arg(fromPoint.z());
+ //QString jono = QString("FromX %1 FromY %2 FromZ %3").arg(fromPoint.x).arg(fromPoint.y).arg(fromPoint.z);
+ //QMessageBox::about(0,"From point", jono); // (1.9, 0.5, 0.5)
+}
+
+void setEye()
+{
+ double amarkmag, tempmag;
+ Vector temp, dist;
+
+ dval = cos(angle/2.0)/sin(angle/2.0);
+ dist = atPoint-fromPoint;
+ amarkmag = dist.length();
+ a3 = dist/amarkmag;
+
+ temp.crossProduct( dist, up);
+ tempmag = temp.length();
+ a1 = temp/tempmag;
+
+ temp.crossProduct( a1, a3);
+ tempmag = temp.length();
+ a2 = temp/tempmag;
+
+ offsx = -a1.getX()*fromPoint.getX() - a1.getY()*fromPoint.getY() - a1.getZ()*fromPoint.getZ();
+ offsy = -a2.getX()*fromPoint.getX() - a2.getY()*fromPoint.getY() - a2.getZ()*fromPoint.getZ();
+ offsz = -a3.getX()*fromPoint.getX() - a3.getY()*fromPoint.getY() - a3.getZ()*fromPoint.getZ();
+ //QString jono2 = QString("offsx %1 offsy %2 offsz %3").arg(offsx).arg(offsy).arg(offsz);
+ //QMessageBox::about(0,"offs x y z", jono2);
+}
+
+#define NOEDGE 0x00
+#define LEFTEDGE 0x01
+#define RIGHTEDGE 0x02
+#define BOTTOMEDGE 0x04
+#define TOPEDGE 0x08
+/*
+ * Returns a code specifying which edge in the viewing pyramid was crossed.
+ * There may be more than one.
+ */
+int code( qreal x, qreal y, qreal z)
+{
+ int c;
+
+ c = NOEDGE;
+ if (x<-z) c |= LEFTEDGE;
+ if (x>z) c |= RIGHTEDGE;
+ if (y<-z) c |= BOTTOMEDGE;
+ if (y>z) c |= TOPEDGE;
+
+ return c;
+}
+/*
+ * Converts clipped world coordinates to screen coordinates.
+ */
+void WORLDtoSCREEN( qreal xWorld, qreal yWorld, int *xScreen, int *yScreen)
+{
+ *xScreen = (int) (a*xWorld+b);
+ *yScreen = (int) (c*yWorld+d);
+}
+
+/*
+ * Clips the line segment in three-dimensional coordinates to the
+ * viewing pyramid.
+ */
+void clip3d( qreal x1, qreal y1, qreal z1, qreal x2, qreal y2, qreal z2, int *xscreen1, int *yscreen1, int *xscreen2, int *yscreen2)
+{
+ int c,c1,c2;
+ qreal x,y,z,t;
+
+ c1 = code(x1,y1,z1);
+ c2 = code(x2,y2,z2);
+
+ while (c1!= NOEDGE || c2 != NOEDGE)
+ {
+ if ((c1 & c2 ) != NOEDGE) return;
+ c = c1;
+ if (c == NOEDGE) c = c2;
+ if ((c&LEFTEDGE) == LEFTEDGE)
+ {
+ // Crosses left edge
+ t = (z1+x1)/((x1-x2)-(z2-z1));
+ z = t*(z2-z1)+z1;
+ x = -z;
+ y = t*(y2-y1)+y1;
+ }
+ else if ((c&RIGHTEDGE) == RIGHTEDGE)
+ {
+ // Crosses right edge
+ t = (z1-x1)/((x2-x1)-(z2-z1));
+ z = t*(z2-z1)+z1;
+ x = z;
+ y = t*(y2-y1)+y1;
+ }
+ else if ((c&BOTTOMEDGE) == BOTTOMEDGE)
+ {
+ // Crosses bottom edge
+ t = (z1+y1)/((y1-y2)-(z2-z1));
+ z = t*(z2-z1)+z1;
+ x = t*(x2-x1)+x1;
+ y = -z;
+ }
+ else if ((c&TOPEDGE) == TOPEDGE)
+ {
+ // Crosses top edge
+ t = (z1-y1)/((y2-y1)-(z2-z1));
+ z = t*(z2-z1)+z1;
+ x = t*(x2-x1)+x1;
+ y = z;
+ }
+
+ if (c == c1)
+ {
+ x1=x; y1=y; z1=z;
+ c1 = code(x,y,z);
+ }
+ else
+ {
+ x2=x; y2=y; z2=z;
+ c2 = code(x,y,z);
+ }
+ }
+
+ if (z1 != 0)
+ {
+ WORLDtoSCREEN(x1/z1,y1/z1,xscreen1, yscreen1);
+ WORLDtoSCREEN(x2/z2,y2/z2,xscreen2, yscreen2);
+ }
+ else
+ {
+ WORLDtoSCREEN(x1,y1,xscreen1, yscreen1);
+ WORLDtoSCREEN(x2,y2,xscreen2, yscreen2);
+ }
+ //line( xscreen1, yscreen1, xscreen2, yscreen2);
+}
+
+/*
+ * Transform the segment connecting the two vectors into the viewing plane.
+ * clip3d() clips the line if needed.
+ */
+void transformseg( Vector *v1, Vector *v2, int *xscreen1, int *yscreen1, int *xscreen2, int *yscreen2 )
+
+{
+ qreal x1, y1, z1, x2, y2, z2;
+
+ x1 = (a1.getX()*v1->getX() + a1.getY()*v1->getY() + a1.getZ()*v1->getZ() + offsx)*dval;
+ y1 = (a2.getX()*v1->getX() + a2.getY()*v1->getY() + a2.getZ()*v1->getZ() + offsy)*dval;
+ z1 = a3.getX()*v1->getX() + a3.getY()*v1->getY() + a3.getZ()*v1->getZ() + offsz;
+
+ x2 = (a1.getX()*v2->getX() + a1.getY()*v2->getY() + a1.getZ()*v2->getZ() + offsx)*dval;
+ y2 = (a2.getX()*v2->getX() + a2.getY()*v2->getY() + a2.getZ()*v2->getZ() + offsy)*dval;
+ z2 = a3.getX()*v2->getX() + a3.getY()*v2->getY() + a3.getZ()*v2->getZ() + offsz;
+
+ clip3d(x1,y1,z1,x2,y2,z2, xscreen1, yscreen1, xscreen2, yscreen2 );
+}
+
+void RouteDialog::paintEvent(QPaintEvent *)
+{
+ int i, startofside;
+ qreal x1, y1, x2, y2;
+ int scx1, scy1, scx2, scy2;
+ int xpc1, ypc1, xpc2, ypc2;
+ Vector temp1, temp2;
+
+ QPainter painter(this);
+
+ painter.setRenderHint(QPainter::Antialiasing, true);
+ painter.setPen(QPen((Qt::black),2));
+ painter.setBrush(QBrush((Qt::yellow), Qt::SolidPattern));
+
+ // Draw route window frsme
+ //painter.drawLine(left,top,right,top);
+ //painter.drawLine(right,top,right,bottom);
+ //painter.drawLine(left,top,left,bottom);
+ //painter.drawLine(left,bottom,right,bottom);
+
+ i=1;
+ while(i<length)
+ {
+ startofside = i;
+ i++;
+ while (connection[i] > 0)
+ {
+ //transformseg( &pa[connection[i-1]],&pa[connection[i]], &xpc1, &ypc1, &xpc2, &ypc2);
+ temp1 = vertexList.at(connection[i-1]);
+ temp2 = vertexList.at(connection[i]);
+ transformseg( &temp1,&temp2, &xpc1, &ypc1, &xpc2, &ypc2);
+
+ painter.drawLine(xpc1, ypc1, xpc2, ypc2);
+ i++;
+ }
+ // to last segment
+ //transformseg( &pa[connection[i-1]],&pa[-connection[i]],&xpc1, &ypc1, &xpc2, &ypc2);
+ temp1 = vertexList.at(connection[i-1]);
+ temp2 = vertexList.at(-connection[i]);
+ transformseg( &temp1,&temp2, &xpc1, &ypc1, &xpc2, &ypc2);
+ painter.drawLine(xpc1, ypc1, xpc2, ypc2);
+ // from last segemt to start
+ //transformseg( &pa[-connection[i]],&pa[connection[startofside]],&xpc1, &ypc1, &xpc2, &ypc2);
+ temp1 = vertexList.at(-connection[i]);
+ temp2 = vertexList.at(connection[startofside]);
+ transformseg( &temp1,&temp2, &xpc1, &ypc1, &xpc2, &ypc2);
+ painter.drawLine(xpc1, ypc1, xpc2, ypc2);
+ i++;
+ }
+}