Began refactoring settings handling.
[vlc-remote] / playermainwindow.cpp
index 3f58f03..c77bd56 100644 (file)
@@ -17,6 +17,7 @@
   */
   #include <QDebug>
   #include <QTime>
+  #include <QtGui>
   #include "playermainwindow.h"
   #include "ui_playermainwindow.h"
   #include "configdialog.h"
@@ -41,6 +42,8 @@
       mVolume = 100;
       mMuted = false;
 
+      mIsLandscape = true;
+
       ui->playlistButton->setIcon(QIcon::fromTheme("notes_bullets"));
       ui->browseButton->setIcon(QIcon::fromTheme("filemanager_media_folder"));
 
       ui->volUp->setIcon(QIcon::fromTheme("statusarea_volumelevel4"));
       ui->volMute->setIcon(QIcon::fromTheme("statusarea_volume_mute"));
 
+      ui->labelArtPortrait->setVisible(false);
+      ui->labelArtLandscape->setVisible(false);
+
+      ui->labelTitle->setTextFormat(Qt::RichText);
+      ui->labelArtist->setTextFormat(Qt::RichText);
+      ui->labelAlbum->setTextFormat(Qt::RichText);
+
 
   #if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5)
+
       mPlayListMainWindow->setParent(this);
       mPlayListMainWindow->setAttribute(Qt::WA_Maemo5StackedWindow);
-      mPlayListMainWindow->setAttribute(Qt::WA_Maemo5LandscapeOrientation,true);
-      mPlayListMainWindow->setAttribute(Qt::WA_Maemo5LandscapeOrientation,true);
       setAttribute(Qt::WA_Maemo5StackedWindow);
       mPlayListMainWindow->setWindowFlags(mPlayListMainWindow->windowFlags() | Qt::Window);
 
       mBrowserMainWindow->setParent(this);
       mBrowserMainWindow->setAttribute(Qt::WA_Maemo5StackedWindow);
-      mBrowserMainWindow->setAttribute(Qt::WA_Maemo5LandscapeOrientation,true);
-      mBrowserMainWindow->setAttribute(Qt::WA_Maemo5LandscapeOrientation,true);
       setAttribute(Qt::WA_Maemo5StackedWindow);
       mBrowserMainWindow->setWindowFlags(mBrowserMainWindow->windowFlags() | Qt::Window);
 
+      connect(QApplication::desktop(), SIGNAL(resized(int)), this, SLOT(orientationChanged()));
+
   #endif
 
       connect(mTimer,SIGNAL(timeout()),this,SLOT(askStatus()));
       connect(ui->actionConfiguration,SIGNAL(triggered()),this,SLOT(showConfig()));
       connect(ui->actionAbout,SIGNAL(triggered()),this,SLOT(showAbout()));
+      connect(ui->actionPortrait,SIGNAL(triggered()),this,SLOT(setPortrait()));
+      connect(ui->actionLandscape,SIGNAL(triggered()),this,SLOT(setLandscape()));
       connect(ui->playlistButton,SIGNAL(clicked()),mPlayListMainWindow,SLOT(show()));
       connect(ui->playlistButton,SIGNAL(clicked()),mPlayListMainWindow,SLOT(showPlayList()));
       connect(ui->browseButton,SIGNAL(clicked()),mBrowserMainWindow,SLOT(show()));
       connect(ui->volMute,SIGNAL(clicked()),this,SLOT(volMute()));
       connect(ui->slider,SIGNAL(sliderMoved(int)),this,SLOT(slide(int)));
 
-             showConfig();
+      connect(mPlayListMainWindow, SIGNAL(idUpdated(int,bool,QString)), this, SLOT(playlistIdUpdated(int, bool, QString)));
+
+
+      // check if last used connection is still valid or showConfig
+      QSettings settings;
+      QString last_ip = AccountDialog::currentIp();
+      if (!last_ip.isNull() && !last_ip.isEmpty()) {
+          QTcpSocket * socket = new QTcpSocket;
+          if(last_ip.contains(":"))
+          {
+              QStringList hostSplit = last_ip.split(":");
+              QString ip   = hostSplit.at(0);
+              QString port = hostSplit.at(1);
+              socket->connectToHost(ip,port.toInt());
+          }
+          else {
+              socket->connectToHost(last_ip,8080);
+          }
+          if (!socket->waitForConnected(1000)) {
+                 showConfig();
+             }
+          else {
+              mIp= last_ip;
+
+             mPlayListMainWindow->init();
+             mBrowserMainWindow->init();
+             mTimer->start(5000);
+             askStatus();
+          }
+          delete socket;
+      }
+      else {
+        showConfig();
+      }
 
 
   }
       }
   }
 
+  void PlayerMainWindow::setPortrait()
+  {
+     #if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5)
+     this->setAttribute(Qt::WA_Maemo5PortraitOrientation, true);
+    #endif
+    
+      
+  }
+
+  void PlayerMainWindow::setLandscape()
+  {
+      #if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5)
+      this->setAttribute(Qt::WA_Maemo5LandscapeOrientation, true);
+      #endif
+  }
+
+  void PlayerMainWindow::setAutoRotate()
+  {
+    #if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5)
+   this->setAttribute(Qt::WA_Maemo5AutoOrientation, true);
+   #endif
+  }
+
+  void PlayerMainWindow::orientationChanged() {
+      QRect screenGeometry = QApplication::desktop()->screenGeometry();
+      mIsLandscape = (screenGeometry.width() > screenGeometry.height());
+      if (mHasImage) {
+          if (mIsLandscape) {
+              ui->labelArtPortrait->setVisible(false);
+              ui->labelArtLandscape->setVisible(true);
+          }
+          else {
+              ui->labelArtLandscape->setVisible(false);
+              ui->labelArtPortrait->setVisible(true);
+          }
+      }
+      else {
+          ui->labelArtLandscape->setVisible(false);
+          ui->labelArtPortrait->setVisible(false);
+      }
+  }
+
   void PlayerMainWindow::playpause()
   {
       // NB. There is no guarentee that our current state is the real current state.
       // Still this is probably better than nothing and our next real poll will set us straight again.
       if (PAUSED == mCurrentStatus.state) {
         mCurrentStatus.state = PLAYING;
-        qDebug() << "pause() from PAUSED";
         pause();
         updateUiWithCurrentStatus();
       }
       else if (PLAYING == mCurrentStatus.state) {
         mCurrentStatus.state = PAUSED;
-        qDebug() << "pause() from PLAYING";
         pause();
         updateUiWithCurrentStatus();
       }
         // could be STOP or UNKNOWN, either way there is no guarentee we will enter a playing state next.
         // So don't update the current state or UI
         // Ideally we would try to find a way to check the current state again but this could lead to an infinite loop!
-        qDebug() << "play() from " << ((STOP == mCurrentStatus.state) ? "STOP" : "UNKNOWN");
         play();
       }
   }
       QDomNode infoNode =  docElem.namedItem("information");
       QDomNode metaInfoNode =  infoNode.namedItem("meta-information");
       QString title = metaInfoNode.namedItem("title").toElement().text().replace("\\\\", "\\");
+      // if it's a file style title fix it up
+      if (40 < title.length()) {
+          if (0 < title.lastIndexOf("\\")) {
+              title = title.right(title.length() - (title.lastIndexOf("\\") + 1));
+          }
+          else if (0 < title.lastIndexOf("/")) {
+              title = title.right(title.length() - (title.lastIndexOf("/") + 1));
+          }
+      }
       QString artist = metaInfoNode.namedItem("artist").toElement().text();
       QString album = metaInfoNode.namedItem("album").toElement().text();
       QString now_playing = metaInfoNode.namedItem("now_playing").toElement().text();
   }
 
   void PlayerMainWindow::updateUiWithCurrentStatus() {
-      QTime timeLength(0,0,0) ;
-      timeLength =  timeLength.addSecs(mCurrentStatus.time);
+      // position
+      QTime timePosition(0,0,0) ;
+      timePosition =  timePosition.addSecs(mCurrentStatus.time);
+
+      ui->timeLabel->setText(timePosition.toString("h:mm:ss"));
 
-      ui->timeLabel->setText(timeLength.toString("h:mm:ss"));
+      // duration
+      if (0 < mCurrentStatus.length) {
+          QTime timeDuration(0,0,0) ;
+          timeDuration =  timeDuration.addSecs(mCurrentStatus.length);
 
+          ui->durationLabel->setText(timeDuration.toString("h:mm:ss"));
+      }
+      else {
+          ui->durationLabel->setText("0:00:00");
+      }
 
 
       if (mCurrentStatus.position >= 0 && mCurrentStatus.position <= 100)
           ui->slider->setValue(mCurrentStatus.position);
 
-      ui->label->setText(mCurrentStatus.title);
+      ui->labelTitle->setText(mCurrentStatus.title);
+      ui->labelArtist->setText(mCurrentStatus.artist);
+      ui->labelAlbum->setText(mCurrentStatus.album);
+
       if (PLAYING == mCurrentStatus.state) {
           ui->playpauseButton->setIcon(QIcon::fromTheme("camera_video_pause"));
       }
           // potential actions:
           //   rebuild display layout
           //   retrieve album art
+          mHasImage = false;
+          QTimer::singleShot(500, mPlayListMainWindow, SLOT(requestPlayList()));
       }
-
+      // Update the buttons on the playlist window
       if (NULL != this->mPlayListMainWindow) {
         this->mPlayListMainWindow->updateUiWithCurrentStatus(& mCurrentStatus);
       }
+
+  }
+  void PlayerMainWindow::playlistIdUpdated(int id, bool hasart, QString extension) {
+      if (hasart) {
+          getCoverArt(id);
+      }
+      else {
+          ui->labelArtLandscape->setVisible(false);
+          ui->labelArtPortrait->setVisible(false);
+          // could use a default graphic here!
+          // setCoverArtFromPixmap();
+      }
+  }
+  void PlayerMainWindow::readReady() {
+    QNetworkReply * reply = qobject_cast<QNetworkReply*>(sender());
+    // append to buffer
+    mResponse += reply->readAll();
+  }
+  void PlayerMainWindow::finished(QNetworkReply * reply) {
+    // now we can call setCoverArt to process the full buffers
+    this->setCoverArt(mResponse);
+    // only interested in finished signals
+    disconnect(mNetManager,SIGNAL(finished(QNetworkReply *)),this,SLOT(finished(QNetworkReply *)));
+  }
+  void PlayerMainWindow::getCoverArt(int id) {
+    mResponse.clear();
+    QNetworkReply * reply =  mNetManager->get(QNetworkRequest(QUrl("http://"+mIp+"/art?id=" + QString::number(id))));
+    connect(reply,SIGNAL(readyRead()),this,SLOT(readReady()));
+    connect(mNetManager,SIGNAL(finished(QNetworkReply *)),this,SLOT(finished(QNetworkReply *)));
+
+  }
+  void PlayerMainWindow::setCoverArt(const QByteArray data) {
+    QPixmap* image = new QPixmap();
+    if (image->loadFromData(data)) {
+        mHasImage = true;
+        ui->labelArtLandscape->setPixmap(image->scaledToHeight(120, Qt::SmoothTransformation));
+        ui->labelArtPortrait->setPixmap(image->scaledToHeight(310, Qt::SmoothTransformation));
+        if (mIsLandscape) {
+            ui->labelArtPortrait->setVisible(false);
+            ui->labelArtLandscape->setVisible(true);
+        }
+        else {
+            ui->labelArtLandscape->setVisible(false);
+            ui->labelArtPortrait->setVisible(true);
+        }
+    }
+    else {
+        ui->labelArtPortrait->setVisible(false);
+        ui->labelArtLandscape->setVisible(false);
+    }
+  }
+  void PlayerMainWindow::setCoverArtFromPixmap(QPixmap image) {
+    mHasImage = true;
+    ui->labelArtLandscape->setPixmap(image.scaledToHeight(120, Qt::SmoothTransformation));
+    ui->labelArtPortrait->setPixmap(image.scaledToHeight(320, Qt::SmoothTransformation));
+    if (mIsLandscape) {
+        ui->labelArtPortrait->setVisible(false);
+        ui->labelArtLandscape->setVisible(true);
+    }
+    else {
+        ui->labelArtLandscape->setVisible(false);
+        ui->labelArtPortrait->setVisible(true);
+    }
   }