modified: playermainwindow.cpp
modified: playermainwindow.ui
void PlayerMainWindow::setCoverArtFromPixmap(QPixmap image) {
mHasImage = true;
ui->labelArtLandscape->setPixmap(image.scaledToHeight(120, Qt::SmoothTransformation));
- ui->labelArtPortrait->setPixmap(image.scaledToHeight(310, Qt::SmoothTransformation));
+ ui->labelArtPortrait->setPixmap(image.scaledToHeight(320, Qt::SmoothTransformation));
if (mIsLandscape) {
ui->labelArtPortrait->setVisible(false);
ui->labelArtLandscape->setVisible(true);
<property name="minimumSize">
<size>
<width>380</width>
- <height>340</height>
+ <height>350</height>
</size>
</property>
<property name="maximumSize">
<size>
<width>380</width>
- <height>340</height>
+ <height>350</height>
</size>
</property>
<property name="alignment">