#include "accountdialog.h"
#include "ui_accountdialog.h"
-#include "scanipdialog.h"
+#include <QDebug>
AccountDialog::AccountDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::AccountDialog)
{
ui->setupUi(this);
- connect(ui->addButton,SIGNAL(clicked()),this,SLOT(addAccount()));
+
+ connect(ui->addButton,SIGNAL(clicked()),this,SLOT(add()));
+
+
}
AccountDialog::~AccountDialog()
{
delete ui;
}
+void AccountDialog::add()
+{
+qDebug()<<"add";
+
+}
-void AccountDialog::changeEvent(QEvent *e)
+void AccountDialog::edit()
{
- QDialog::changeEvent(e);
- switch (e->type()) {
- case QEvent::LanguageChange:
- ui->retranslateUi(this);
- break;
- default:
- break;
- }
+
}
- void AccountDialog::addAccount()
- {
-ScanIPDialog * dialog = new ScanIPDialog(this);
-dialog->show();
+void AccountDialog::rem()
+{
- }
+
+}
class AccountDialog;
}
-class AccountDialog : public QDialog {
+class AccountDialog : public QDialog
+{
Q_OBJECT
+
public:
explicit AccountDialog(QWidget *parent = 0);
~AccountDialog();
-public slots:
- void addAccount();
-protected:
- void changeEvent(QEvent *e);
+public slots:
+ void add();
+ void edit();
+ void rem();
private:
Ui::AccountDialog *ui;
#include "configdialog.h"
#include "aboutdialog.h"
+#include "accountdialog.h"
+
PlayerMainWindow::PlayerMainWindow(QWidget *parent) :
QMainWindow(parent),
void PlayerMainWindow::showConfig()
{
-// ConfigDialog * dialog = new AccountDialog;
-// dialog->exec();
+AccountDialog * dialog = new AccountDialog;
+dialog->exec();
}
void PlayerMainWindow::showAbout()
{