Removing dead code
[watersofshiloah] / src / playcontrol.py
1 import logging
2
3 import gobject
4 import gtk
5
6 import gtk_toolbox
7 import hildonize
8 import util.go_utils as go_utils
9 import util.misc as misc_utils
10
11 import presenter
12
13
14 _moduleLogger = logging.getLogger(__name__)
15
16
17 class NavControl(gobject.GObject, go_utils.AutoSignal):
18
19
20         __gsignals__ = {
21                 'home' : (
22                         gobject.SIGNAL_RUN_LAST,
23                         gobject.TYPE_NONE,
24                         (),
25                 ),
26                 'jump-to' : (
27                         gobject.SIGNAL_RUN_LAST,
28                         gobject.TYPE_NONE,
29                         (gobject.TYPE_PYOBJECT, ),
30                 ),
31         }
32
33         def __init__(self, player, store):
34                 gobject.GObject.__init__(self)
35
36                 self._store = store
37
38                 self._controlButton = store.get_image_from_store(store.STORE_LOOKUP["play"])
39
40                 self._controlBox = presenter.NavigationBox()
41                 self._controlBox.toplevel.add(self._controlButton)
42                 self._controlBox.connect("action", self._on_nav_action)
43                 self._controlBox.connect("navigating", self._on_navigating)
44
45                 self._titleButton = gtk.Label()
46
47                 self._displayBox = presenter.NavigationBox()
48                 self._displayBox.toplevel.add(self._titleButton)
49                 self._displayBox.connect("action", self._on_nav_action)
50                 self._displayBox.connect("navigating", self._on_navigating)
51
52                 self._layout = gtk.HBox()
53                 go_utils.AutoSignal.__init__(self, self.toplevel)
54                 self._layout.pack_start(self._controlBox.toplevel, False, False)
55                 self._layout.pack_start(self._displayBox.toplevel, True, True)
56                 self._player = player
57                 self.connect_auto(self._player, "state-change", self._on_player_state_change)
58                 self.connect_auto(self._player, "title-change", self._on_player_title_change)
59                 self._titleButton.set_label(self._player.title)
60
61         def refresh(self):
62                 self._titleButton.set_label(self._player.title)
63                 self._set_context(self._player.state)
64
65         def _set_context(self, state):
66                 if state == self._player.STATE_PLAY:
67                         stateImage = self._store.STORE_LOOKUP["pause"]
68                         self._store.set_image_from_store(self._controlButton, stateImage)
69                         self.toplevel.show()
70                 elif state == self._player.STATE_PAUSE:
71                         stateImage = self._store.STORE_LOOKUP["play"]
72                         self._store.set_image_from_store(self._controlButton, stateImage)
73                         self.toplevel.show()
74                 elif state == self._player.STATE_STOP:
75                         self._titleButton.set_label("")
76                         self.toplevel.hide()
77                 else:
78                         _moduleLogger.info("Unhandled player state %s" % state)
79                         stateImage = self._store.STORE_LOOKUP["pause"]
80                         self._store.set_image_from_store(self._controlButton, stateImage)
81
82         @property
83         def toplevel(self):
84                 return self._layout
85
86         def set_orientation(self, orientation):
87                 pass
88
89         @misc_utils.log_exception(_moduleLogger)
90         def _on_player_state_change(self, player, newState):
91                 if self._controlBox.is_active() or self._displayBox.is_active():
92                         return
93
94                 self._set_context(newState)
95
96         @misc_utils.log_exception(_moduleLogger)
97         def _on_player_title_change(self, player, node):
98                 _moduleLogger.info("Title change: %s" % self._player.title)
99                 self._titleButton.set_label(self._player.title)
100
101         @misc_utils.log_exception(_moduleLogger)
102         def _on_navigating(self, widget, navState):
103                 if navState == "down":
104                         imageName = "home"
105                 elif navState == "clicking":
106                         if widget is self._controlBox:
107                                 if self._player.state == self._player.STATE_PLAY:
108                                         imageName = "pause_pressed"
109                                 else:
110                                         imageName = "play_pressed"
111                         else:
112                                 if self._player.state == self._player.STATE_PLAY:
113                                         imageName = "pause"
114                                 else:
115                                         imageName = "play"
116                 elif self._player.can_navigate:
117                         if navState == "up":
118                                 imageName = "play"
119                         elif navState == "left":
120                                 imageName = "next"
121                         elif navState == "right":
122                                 imageName = "prev"
123                 else:
124                         if self._player.state == self._player.STATE_PLAY:
125                                 imageName = "pause"
126                         else:
127                                 imageName = "play"
128
129                 imagePath = self._store.STORE_LOOKUP[imageName]
130                 self._store.set_image_from_store(self._controlButton, imagePath)
131
132         @misc_utils.log_exception(_moduleLogger)
133         def _on_nav_action(self, widget, navState):
134                 self._set_context(self._player.state)
135
136                 if navState == "clicking":
137                         if widget is self._controlBox:
138                                 if self._player.state == self._player.STATE_PLAY:
139                                         self._player.pause()
140                                 else:
141                                         self._player.play()
142                         elif widget is self._displayBox:
143                                 self.emit("jump-to", self._player.node)
144                         else:
145                                 raise NotImplementedError()
146                 elif navState == "down":
147                         self.emit("home")
148                 elif navState == "up":
149                         pass
150                 elif navState == "left":
151                         self._player.next()
152                 elif navState == "right":
153                         self._player.back()
154
155
156 gobject.type_register(NavControl)